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Distant tiles clipped when using UE nDisplay #1752

@AntaresFeng

Description

@AntaresFeng

What happened?

When using Cesium for Unreal to display terrain and OSM maps, adding nDisplay to level causes distant tiles to disappear (resembling far-clipping). This results in only a blank space when attempting to obtain a national or global view. Everything works perfectly without nDisplay.
I tried to fix the ndisplay viewpoint in place, and when zooming out, I could see Cesium normally performing hierarchical loading of low-resolution maps.
I’ve enabled “Follow Local Player Camera" in nDisplay, but the issue persists.

Environment

Cesium for Unreal version: 2.7.1
Unreal Engine Version: 5.2
Operating System: Win10

Reproduction steps

  1. Add any 3D tile to an empty level
  2. Add a default nDisplay config, select “Node_0” in Editor Preview - Preview Node
  3. Play this level

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