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bugSomething isn't workingSomething isn't workingneeds triageNew issues in need of triage to determine reproducibility, scope, and urgencyNew issues in need of triage to determine reproducibility, scope, and urgency
Description
What happened?
When using Cesium for Unreal to display terrain and OSM maps, adding nDisplay to level causes distant tiles to disappear (resembling far-clipping). This results in only a blank space when attempting to obtain a national or global view. Everything works perfectly without nDisplay.
I tried to fix the ndisplay viewpoint in place, and when zooming out, I could see Cesium normally performing hierarchical loading of low-resolution maps.
I’ve enabled “Follow Local Player Camera" in nDisplay, but the issue persists.
Environment
Cesium for Unreal version: 2.7.1
Unreal Engine Version: 5.2
Operating System: Win10
Reproduction steps
- Add any 3D tile to an empty level
- Add a default nDisplay config, select “Node_0” in Editor Preview - Preview Node
- Play this level
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bugSomething isn't workingSomething isn't workingneeds triageNew issues in need of triage to determine reproducibility, scope, and urgencyNew issues in need of triage to determine reproducibility, scope, and urgency
