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Description
hi.
our game play many sound clips. they have played many times(hundred times) during 1 min and clipped sounds's type are simular. they have 4-10 types and play. So if "fool_left.mp3" play during 1 min. it call 10-100.
i set option like following code
createjs.Sound.registerSound(property.src, property.id, {channels:3}, property.basePath, null);
and play sound like following code:
createjs.Sound.play(id);
it is to reduce play many same sound at same time and it called only 3 times for playing sound that play same time, but instance is created and stacked and it gave me memory leak or like memory leak. memory is growing up calling createjs.Sound.play
so how can i control this?
thx