Reconciling PredictionRigidBody docs improvement #885
Rain1950
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Hi. I suggest adding a simple line to ReconcileState function in CSP docs guide. If there is a need to set a predicted rigidbody to Kinematic, not adding line below will simply cause error (Cannot apply forces to kinematic rigidbody). I know its a simple fix but I think it should be mentioned as in games focused around physics, setting isKinematic is not that uncommon. Code below and mentioned docs chapter is here: https://fish-networking.gitbook.io/docs/manual/guides/prediction/creating-code/controlling-an-object
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