Did you fix the bug related to Sam's movement speed and keyboard+mouse control scheme? #2
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I distinctly remember Sam having 5 speeds (like gear shifts in a car, where 1 is the slowest speed, 5 being the fastest), which you can control using the mouse wheel, and the first two speed thresholds let you move around without getting noticed but only if you hold a cardinal direction, so straight forward/back/left/right; if you moved diagonally, Sam would move slightly faster for the selected speed (I can only assume due to missing directional input normalization, which is somewhat common on PC ports), which was enough to get noticed by the enemy. Did you fix this issue in this project? |
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Replies: 2 comments
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Good suggestion but I didn’t fix it in this initial release because I honestly didn’t think about it. I’ll try adding it as a toggle. |
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The next release will include an option for normalized movement in Enhanced.ini. |
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The next release will include an option for normalized movement in Enhanced.ini.