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| 1 | +/* Nintendo Switch 2 Home To Date-Time |
| 2 | + * |
| 3 | + * From: https://github.com/PokemonAutomation/ |
| 4 | + * |
| 5 | + */ |
| 6 | + |
| 7 | +#include "CommonFramework/Exceptions/OperationFailedException.h" |
| 8 | +#include "CommonFramework/ImageTools/ImageBoxes.h" |
| 9 | +//#include "CommonFramework/VideoPipeline/VideoFeed.h" |
| 10 | +//#include "CommonFramework/VideoPipeline/VideoOverlayScopes.h" |
| 11 | +#include "CommonTools/Async/InferenceRoutines.h" |
| 12 | +#include "NintendoSwitch/Commands/NintendoSwitch_Commands_PushButtons.h" |
| 13 | +#include "NintendoSwitch/Commands/NintendoSwitch_Commands_Superscalar.h" |
| 14 | +//#include "NintendoSwitch/NintendoSwitch_ConsoleHandle.h" |
| 15 | +#include "NintendoSwitch/Inference/NintendoSwitch_SelectedSettingDetector.h" |
| 16 | + |
| 17 | +namespace PokemonAutomation{ |
| 18 | +namespace NintendoSwitch{ |
| 19 | + |
| 20 | + |
| 21 | + |
| 22 | + |
| 23 | +void home_to_date_time_Switch1_wired_blind( |
| 24 | + Logger& logger, ProControllerContext& context, bool to_date_change |
| 25 | +){ |
| 26 | + logger.log("home_to_date_time_Switch1_wired_blind()"); |
| 27 | + |
| 28 | + ssf_issue_scroll(context, SSF_SCROLL_RIGHT, 4); |
| 29 | + ssf_issue_scroll(context, SSF_SCROLL_RIGHT, 4); |
| 30 | + ssf_issue_scroll(context, SSF_SCROLL_RIGHT, 4); |
| 31 | + |
| 32 | + // Down twice in case we drop one. |
| 33 | + ssf_issue_scroll(context, SSF_SCROLL_DOWN, 3); |
| 34 | + ssf_issue_scroll(context, SSF_SCROLL_DOWN, 4); |
| 35 | + |
| 36 | + ssf_issue_scroll(context, SSF_SCROLL_LEFT, 0); |
| 37 | + |
| 38 | + // Two A presses in case we drop the 1st one. |
| 39 | + ssf_press_button(context, BUTTON_A, 3); |
| 40 | + ssf_press_button(context, BUTTON_A, 3); |
| 41 | + |
| 42 | + // Just button mash it. lol |
| 43 | + { |
| 44 | + auto iterations = Milliseconds(1200) / 24ms + 1; |
| 45 | + do{ |
| 46 | + ssf_issue_scroll(context, SSF_SCROLL_DOWN, 24ms); |
| 47 | + }while (--iterations); |
| 48 | + } |
| 49 | + |
| 50 | + // Scroll left and press A to exit the sleep menu if we happened to |
| 51 | + // land there. |
| 52 | + ssf_issue_scroll(context, SSF_SCROLL_LEFT, 3); |
| 53 | + ssf_press_button(context, BUTTON_A, 3); |
| 54 | + |
| 55 | + { |
| 56 | + auto iterations = Milliseconds(312) / 24ms + 1; |
| 57 | + do{ |
| 58 | + ssf_issue_scroll(context, SSF_SCROLL_RIGHT, 24ms); |
| 59 | + }while (--iterations); |
| 60 | + } |
| 61 | + |
| 62 | + ssf_issue_scroll(context, SSF_SCROLL_DOWN, 3); |
| 63 | + ssf_issue_scroll(context, SSF_SCROLL_DOWN, 3); |
| 64 | + ssf_issue_scroll(context, SSF_SCROLL_DOWN, 10); |
| 65 | + ssf_press_dpad(context, DPAD_DOWN, 45, 40); |
| 66 | + ssf_issue_scroll(context, SSF_SCROLL_DOWN, 3); |
| 67 | + ssf_issue_scroll(context, SSF_SCROLL_DOWN, 3); |
| 68 | + |
| 69 | + if (!to_date_change){ |
| 70 | + // Triple up this A press to make sure it gets through. |
| 71 | + ssf_press_button(context, BUTTON_A, 3); |
| 72 | + ssf_press_button(context, BUTTON_A, 3); |
| 73 | + ssf_press_button(context, BUTTON_A, 45); |
| 74 | + return; |
| 75 | + } |
| 76 | + |
| 77 | + // Triple up this A press to make sure it gets through. |
| 78 | + ssf_press_button(context, BUTTON_A, 3); |
| 79 | + ssf_press_button(context, BUTTON_A, 3); |
| 80 | + ssf_press_button(context, BUTTON_A, 3); |
| 81 | + { |
| 82 | + auto iterations = Milliseconds(250) / 24ms + 1; |
| 83 | + do{ |
| 84 | + ssf_issue_scroll(context, SSF_SCROLL_DOWN, 24ms); |
| 85 | + }while (--iterations); |
| 86 | + } |
| 87 | +// ssf_issue_scroll(context, SSF_SCROLL_DOWN, 0); |
| 88 | + |
| 89 | + // Left scroll in case we missed and landed in the language change or sleep |
| 90 | + // confirmation menus. |
| 91 | + ssf_issue_scroll(context, SSF_SCROLL_LEFT, 0ms); |
| 92 | +} |
| 93 | +void home_to_date_time_Switch1_wireless_esp32_blind( |
| 94 | + Logger& logger, ProControllerContext& context, bool to_date_change |
| 95 | +){ |
| 96 | + logger.log("home_to_date_time_Switch1_wireless_esp32_blind()"); |
| 97 | + |
| 98 | + Milliseconds tv = context->timing_variation(); |
| 99 | + Milliseconds unit = 24ms + tv; |
| 100 | + |
| 101 | + ssf_issue_scroll(context, SSF_SCROLL_RIGHT, unit); |
| 102 | + ssf_issue_scroll(context, SSF_SCROLL_RIGHT, unit); |
| 103 | + ssf_issue_scroll(context, SSF_SCROLL_RIGHT, unit); |
| 104 | + |
| 105 | + // Down twice in case we drop one. |
| 106 | + ssf_issue_scroll(context, SSF_SCROLL_DOWN, unit); |
| 107 | + ssf_issue_scroll(context, SSF_SCROLL_DOWN, unit); |
| 108 | + |
| 109 | + ssf_issue_scroll(context, SSF_SCROLL_LEFT, 0ms, 2*unit, unit); |
| 110 | + |
| 111 | + // Press A multiple times to make sure one goes through. |
| 112 | + pbf_press_button(context, BUTTON_A, 2*unit, unit); |
| 113 | + pbf_press_button(context, BUTTON_A, 2*unit, unit); |
| 114 | + pbf_press_button(context, BUTTON_A, 2*unit, unit); |
| 115 | + |
| 116 | + // Just button mash it. lol |
| 117 | + { |
| 118 | + auto iterations = Milliseconds(1100) / unit + 1; |
| 119 | + do{ |
| 120 | + ssf_issue_scroll(context, SSF_SCROLL_DOWN, unit); |
| 121 | + }while (--iterations); |
| 122 | + } |
| 123 | + |
| 124 | + // Scroll left and press A to exit the sleep menu if we happened to |
| 125 | + // land there. |
| 126 | + ssf_issue_scroll(context, SSF_SCROLL_LEFT, unit); |
| 127 | + ssf_press_button(context, BUTTON_A, unit, 2*unit, unit); |
| 128 | + |
| 129 | + { |
| 130 | + auto iterations = Milliseconds(312) / unit + 1; |
| 131 | + do{ |
| 132 | + ssf_issue_scroll(context, SSF_SCROLL_RIGHT, unit); |
| 133 | + }while (--iterations); |
| 134 | + } |
| 135 | + |
| 136 | + ssf_issue_scroll(context, SSF_SCROLL_DOWN, unit); |
| 137 | + ssf_issue_scroll(context, SSF_SCROLL_DOWN, unit); |
| 138 | + ssf_issue_scroll(context, SSF_SCROLL_DOWN, 400ms, 2*unit, unit); |
| 139 | + ssf_press_dpad(context, DPAD_DOWN, 360ms, 304ms); |
| 140 | + ssf_issue_scroll(context, SSF_SCROLL_DOWN, unit); |
| 141 | + ssf_issue_scroll(context, SSF_SCROLL_DOWN, unit); |
| 142 | + |
| 143 | + if (!to_date_change){ |
| 144 | + // Triple up this A press to make sure it gets through. |
| 145 | + ssf_press_button(context, BUTTON_A, unit); |
| 146 | + ssf_press_button(context, BUTTON_A, unit); |
| 147 | + ssf_press_button(context, BUTTON_A, 360ms, 2*unit, unit); |
| 148 | + return; |
| 149 | + } |
| 150 | + |
| 151 | + // Triple up this A press to make sure it gets through. |
| 152 | + ssf_press_button(context, BUTTON_A, unit); |
| 153 | + ssf_press_button(context, BUTTON_A, unit); |
| 154 | + ssf_press_button(context, BUTTON_A, unit); |
| 155 | + { |
| 156 | + auto iterations = Milliseconds(250) / unit + 1; |
| 157 | + do{ |
| 158 | + ssf_issue_scroll(context, SSF_SCROLL_DOWN, unit); |
| 159 | + }while (--iterations); |
| 160 | + } |
| 161 | + |
| 162 | + // Left scroll in case we missed landed in the language change or sleep |
| 163 | + // confirmation menus. |
| 164 | + ssf_issue_scroll(context, SSF_SCROLL_LEFT, 0ms, 2*unit, unit); |
| 165 | + |
| 166 | +} |
| 167 | +void home_to_date_time_Switch1_sbb_blind( |
| 168 | + Logger& logger, ProControllerContext& context, bool to_date_change |
| 169 | +){ |
| 170 | + logger.log("home_to_date_time_Switch1_sbb_blind()"); |
| 171 | + |
| 172 | + Milliseconds tv = context->timing_variation(); |
| 173 | +// ssf_do_nothing(context, 1500ms); |
| 174 | + |
| 175 | + ssf_issue_scroll_ptv(context, SSF_SCROLL_RIGHT); |
| 176 | + ssf_issue_scroll_ptv(context, SSF_SCROLL_RIGHT); |
| 177 | + ssf_issue_scroll_ptv(context, SSF_SCROLL_RIGHT); |
| 178 | + |
| 179 | + // Down twice in case we drop one. |
| 180 | + ssf_issue_scroll_ptv(context, SSF_SCROLL_DOWN); |
| 181 | +// ssf_issue_scroll_ptv(context, SSF_SCROLL_DOWN); |
| 182 | + |
| 183 | + ssf_issue_scroll_ptv(context, SSF_SCROLL_LEFT); |
| 184 | + |
| 185 | + // Press A multiple times to make sure one goes through. |
| 186 | + ssf_mash1_button(context, BUTTON_A, 200ms); |
| 187 | + ssf_issue_scroll_ptv(context, SSF_SCROLL_DOWN, 2500ms, 2500ms); |
| 188 | + ssf_issue_scroll_ptv(context, SSF_SCROLL_RIGHT, 500ms, 500ms); |
| 189 | + |
| 190 | + ssf_issue_scroll_ptv(context, SSF_SCROLL_DOWN); |
| 191 | + ssf_issue_scroll_ptv(context, SSF_SCROLL_DOWN); |
| 192 | + ssf_issue_scroll(context, SSF_SCROLL_DOWN, 500ms, tv, tv); |
| 193 | + ssf_press_right_joystick(context, 128, 224, 1000ms, 300ms, tv); |
| 194 | +// ssf_issue_scroll(context, SSF_SCROLL_DOWN, 1000ms, 250ms, tv); // Scroll down |
| 195 | + ssf_issue_scroll_ptv(context, SSF_SCROLL_DOWN); |
| 196 | + ssf_issue_scroll_ptv(context, SSF_SCROLL_DOWN); |
| 197 | + |
| 198 | + if (!to_date_change){ |
| 199 | + ssf_press_button_ptv(context, BUTTON_A); |
| 200 | + return; |
| 201 | + } |
| 202 | + |
| 203 | + ssf_press_button_ptv(context, BUTTON_A, 1000ms); |
| 204 | + ssf_issue_scroll_ptv(context, SSF_SCROLL_DOWN); |
| 205 | + ssf_issue_scroll_ptv(context, SSF_SCROLL_DOWN); |
| 206 | +} |
| 207 | + |
| 208 | + |
| 209 | + |
| 210 | + |
| 211 | + |
| 212 | +void home_to_date_time_Switch1_wired_feedback( |
| 213 | + VideoStream& stream, ProControllerContext& context, bool to_date_change |
| 214 | +){ |
| 215 | + stream.log("home_to_date_time_Switch1_wired_with_feedback()"); |
| 216 | + |
| 217 | + size_t max_attempts = 5; |
| 218 | + for (size_t i = 0; i < max_attempts; i++){ |
| 219 | + ssf_issue_scroll(context, SSF_SCROLL_RIGHT, 4); |
| 220 | + ssf_issue_scroll(context, SSF_SCROLL_RIGHT, 4); |
| 221 | + ssf_issue_scroll(context, SSF_SCROLL_RIGHT, 4); |
| 222 | + |
| 223 | + // Down twice in case we drop one. |
| 224 | + ssf_issue_scroll(context, SSF_SCROLL_DOWN, 3); |
| 225 | + ssf_issue_scroll(context, SSF_SCROLL_DOWN, 4); |
| 226 | + |
| 227 | + // if (i > 0){ // intentionally create a failure, for testing |
| 228 | + ssf_issue_scroll(context, SSF_SCROLL_LEFT, 0); |
| 229 | + // } |
| 230 | + |
| 231 | + |
| 232 | + // ImageFloatBox system_icon(0.685, 0.69, 0.05, 0.03); |
| 233 | + // ImageFloatBox other_setting1(0.615, 0.69, 0.05, 0.03); |
| 234 | + // ImageFloatBox other_setting2(0.545, 0.69, 0.05, 0.03); |
| 235 | + |
| 236 | + // Two A presses in case we drop the 1st one. |
| 237 | + // the program can self recover even if the second button press is registered. |
| 238 | + ssf_press_button(context, BUTTON_A, 3); |
| 239 | + ssf_press_button(context, BUTTON_A, 3); |
| 240 | + |
| 241 | + // Just button mash it. lol |
| 242 | + { |
| 243 | + auto iterations = Milliseconds(1200) / 24ms + 1; |
| 244 | + do{ |
| 245 | + ssf_issue_scroll(context, SSF_SCROLL_DOWN, 24ms); |
| 246 | + }while (--iterations); |
| 247 | + } |
| 248 | + |
| 249 | + context.wait_for_all_requests(); |
| 250 | + // Should now be in System Settings, with System highlighted |
| 251 | + ImageFloatBox system_setting_box(0.056, 0.74, 0.01, 0.1); |
| 252 | + ImageFloatBox other_setting1(0.04, 0.74, 0.01, 0.1); |
| 253 | + ImageFloatBox other_setting2(0.02, 0.74, 0.01, 0.1); |
| 254 | + SelectedSettingWatcher system_setting_selected(system_setting_box, other_setting1, other_setting2); |
| 255 | + int ret = run_until<ProControllerContext>( |
| 256 | + stream, context, |
| 257 | + [](ProControllerContext& context){ |
| 258 | + for (int i = 0; i < 10; i++){ |
| 259 | + ssf_issue_scroll(context, SSF_SCROLL_DOWN, 24ms); |
| 260 | + } |
| 261 | + }, |
| 262 | + {system_setting_selected} |
| 263 | + ); |
| 264 | + if (ret < 0){ // failed to detect "System" being highlighted. press home and re-try |
| 265 | + pbf_press_button(context, BUTTON_HOME, 100ms, 2000ms); |
| 266 | + continue; |
| 267 | + } |
| 268 | + |
| 269 | + |
| 270 | + { |
| 271 | + auto iterations = Milliseconds(312) / 24ms + 1; |
| 272 | + do{ |
| 273 | + ssf_issue_scroll(context, SSF_SCROLL_RIGHT, 24ms); |
| 274 | + }while (--iterations); |
| 275 | + } |
| 276 | + |
| 277 | + ssf_issue_scroll(context, SSF_SCROLL_DOWN, 3); |
| 278 | + ssf_issue_scroll(context, SSF_SCROLL_DOWN, 3); |
| 279 | + ssf_issue_scroll(context, SSF_SCROLL_DOWN, 10); |
| 280 | + ssf_press_dpad(context, DPAD_DOWN, 45, 40); |
| 281 | + ssf_issue_scroll(context, SSF_SCROLL_DOWN, 3); |
| 282 | + // if (i > 1){ // intentionally create a failure, for testing |
| 283 | + ssf_issue_scroll(context, SSF_SCROLL_DOWN, 3); |
| 284 | + // } |
| 285 | + |
| 286 | + // only one ButtonA press since the program can self-recover if the button is dropped. |
| 287 | + // furthermore, the program can't self-recover if a second button press is registered. |
| 288 | + ssf_press_button(context, BUTTON_A, 3); |
| 289 | + |
| 290 | + context.wait_for_all_requests(); |
| 291 | + context.wait_for(Milliseconds(300)); |
| 292 | + // we expect to be within "Date and Time", with "Synchronize Clock via Internet" being highlighted |
| 293 | + ImageFloatBox sync_clock_box(0.168, 0.185, 0.01, 0.1); |
| 294 | + ImageFloatBox other_setting3(0.1, 0.185, 0.01, 0.1); |
| 295 | + ImageFloatBox other_setting4(0.05, 0.185, 0.01, 0.1); |
| 296 | + SelectedSettingWatcher sync_clock_selected(sync_clock_box, other_setting3, other_setting4); |
| 297 | + ret = wait_until( |
| 298 | + stream, context, |
| 299 | + Milliseconds(2000), |
| 300 | + {sync_clock_selected} |
| 301 | + ); |
| 302 | + if (ret < 0){ // failed to detect "Synchronize clock" being highlighted. press home and re-try |
| 303 | + pbf_press_button(context, BUTTON_HOME, 100ms, 2000ms); |
| 304 | + continue; |
| 305 | + } |
| 306 | + |
| 307 | + |
| 308 | + if (!to_date_change){ |
| 309 | + return; |
| 310 | + } |
| 311 | + |
| 312 | + { |
| 313 | + auto iterations = Milliseconds(250) / 24ms + 1; |
| 314 | + do{ |
| 315 | + ssf_issue_scroll(context, SSF_SCROLL_DOWN, 24ms); |
| 316 | + }while (--iterations); |
| 317 | + } |
| 318 | + |
| 319 | + // Left scroll in case we missed landed in the language change or sleep |
| 320 | + // confirmation menus. |
| 321 | + ssf_issue_scroll(context, SSF_SCROLL_LEFT, 0ms); |
| 322 | + |
| 323 | + return; |
| 324 | + } |
| 325 | + |
| 326 | + OperationFailedException::fire( |
| 327 | + ErrorReport::SEND_ERROR_REPORT, |
| 328 | + "home_to_date_time(): Failed to reach Date and Time after several attempts.", |
| 329 | + stream |
| 330 | + ); |
| 331 | + |
| 332 | +} |
| 333 | + |
| 334 | + |
| 335 | + |
| 336 | +} |
| 337 | +} |
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