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Minor wording changes on VDF files documentation
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docs/setup/platforms/steam.mdx

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@@ -77,9 +77,9 @@ In each `.Target.cs` file (the main one, the `Editor` variant and if you have it
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ProjectDefinitions.Add("ONLINE_SUBSYSTEM_EOS_ENABLE_STEAM=1");
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```
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## VDF files for bootstrapper and Anti-Cheat install
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## VDF install scripts for bootstrapper and Easy Anti-Cheat
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When deploying your game to Steam, you'll need to create a VDF file that describes how your game should be packaged and launched on the player's computer. Below is an example of a VDF file that installs the Unreal Engine prerequisites, the EOS bootstrapper (for Epic Games accounts) and the Easy Anti-Cheat service. You should omit entries if you're not using a particular feature (e.g. skip the Anti-Cheat sections if you haven't got Anti-Cheat enabled).
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When deploying your game to Steam, you'll need to create VDF files that describe how your game should be packaged and launched on the player's computer. Below is an example of VDF files that install the Unreal Engine prerequisites, the EOS bootstrapper (for Epic Games accounts) and the Easy Anti-Cheat service. You should omit entries if you're not using a particular feature (e.g. skip the Anti-Cheat sections if you haven't got Anti-Cheat enabled).
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Make sure you replace `REPLACE_WITH_YOUR_APP_ID`, `REPLACE_WITH_YOUR_DEPOT_ID` and `REPLACE_WITH_PATH_TO_YOUR_BUILD_GAME` with the correct values for your game.
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