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In theory this is a cost that needn't be paid on load: Validation can just as easily be performed offline (as part of the test suite).
I don't know if this is really significant, but it's worth considering. The options module may benefit from some restructuring, as it is.
One possible caveat: If custom items need to be validated, they wouldn't be covered. But at first glance, it doesn't look like that matters (?).
The text was updated successfully, but these errors were encountered:
The high-level API doesn't expose this, but it may be possible to skip the validation when initially creating Rarity's options UI:
https://github.com/WoWUIDev/Ace3/blob/cbebdf878fed0d6e0a56bbe9d11f065d26b323bb/AceConfig-3.0/AceConfigRegistry-3.0/AceConfigRegistry-3.0.lua#L316
In theory this is a cost that needn't be paid on load: Validation can just as easily be performed offline (as part of the test suite).
I don't know if this is really significant, but it's worth considering. The options module may benefit from some restructuring, as it is.
One possible caveat: If custom items need to be validated, they wouldn't be covered. But at first glance, it doesn't look like that matters (?).
The text was updated successfully, but these errors were encountered: