[DEV] What's the point of DmgModifier in creature_template? #3960
BarbzYHOOL
started this conversation in
General
Replies: 3 comments
-
I agree on this, it's a feature that is rarely used if ever. However would have to check the cases where it would hurt removing and update them with x times the value from the modifier on the damage. |
Beta Was this translation helpful? Give feedback.
0 replies
-
sure but it's just confusing no? i'd like to know if there is a real NEED for this |
Beta Was this translation helpful? Give feedback.
0 replies
-
Things like mod-autobalance might find a good use to this column, maybe... |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
Result: 8,178 rows
8k rows use this column to change the damage of the mobs, but why? why not use min_dmg, and max_dmg?
What's the point besides making things more unmanageable? I don't understand at all. The only thing I can think of is that it helps people modify the creatures for a custom server, but even then it could be done with a simple update query.
Also, the column should be located at the end, with the other modifiers...
Beta Was this translation helpful? Give feedback.
All reactions