Description
Current Behaviour
No idea how git works, but i wanted to report this atleast.
There is a break in AuctionHouseBot.cpp on line 167.
The bot only sees a single auction when looking at the total amount of auctions with ConsiderOnlyBotAuctions enabled.
Expected Behaviour
Should count all the auctions, not a single one.
Steps to reproduce the problem
Run current commit: b4e1653 on a fresh server.
Extra Notes
No response
AC rev. hash/commit
AC> AzerothCore rev. 2bab8ee80715 2024-12-25 22:41:10 +0800 (Playerbot branch) (Unix, Release, Static)
Connected players: 1. Characters in world: 1.
Connection peak: 1.
Server uptime: 7 minute(s) 33 second(s)
Update time diff: 1ms. Last 500 diffs summary:
|- Mean: 1ms
|- Median: 1ms |- Percentiles (95, 99, max): 4ms, 5ms, 39ms
Using SSL version: OpenSSL 3.0.15 3 Sep 2024 (library: OpenSSL 3.0.15 3 Sep 2024)
Using Boost version: 1.74.0
Using CMake version: 3.25.1
Using MySQL version: 80403
Found MySQL Executable: /usr/bin/mysql
Compiled on: Linux 6.1.0-28-amd64
Worldserver listening connections on port 8085
Realmlist (Realm Id: 1) configured in port 8085
VMAPs status: Enabled. LineOfSight: true, getHeight: true, indoorCheck: true
MMAPs status: Enabled
maps directory located in ./maps. Total size: 291014951 bytes
vmaps directory located in ./vmaps. Total size: 658130721 bytes
mmaps directory located in ./mmaps. Total size: 2192910844 bytes
Default DBC locale: enUS.
All available DBC locales: enUS
Using World DB: ACDB 335.13-dev
Using Playerbots DB Revision:
Latest LoginDatabase update: 2024_12_15_00.sql
Latest CharacterDatabase update: playerbots_names.sql
Latest WorldDatabase update: world_playerbots_rpg_races.sql
LoginDatabase queue size: 0
CharacterDatabase queue size: 0
WorldDatabase queue size: 0
PlayerbotsDatabase queue size: 0
List of enabled modules:
|- mod-ah-bot
|- mod-eluna
|- mod-playerbots
|- mod-solo-lfg
|- mod-weekendbonus
Operating system
Debian 12
Custom changes or Modules
No response