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Android Target SDK version is 33, but should be 32 or lower (targetSdkVersion in AndroidManifest.xml). #1377

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@chescored

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@chescored

[READ] For Firebase Unity SDK issues, please report to Firebase Unity open-source

Once you've read this section and determined that your issue is appropriate for this repository, please delete this section.

[REQUIRED] Please fill in the following fields:

  • Unity editor version: 2022.3.27f to 2022.3.37f (Possibly more older versions.)
  • Firebase Unity SDK version: 11.8.0 to 12.1.0
  • Source you installed the SDK: .unitypackage
  • Problematic Firebase Component: firebase-analytics-unity/firebase-auth-unity/firebase-firestore-unity
  • Other Firebase Components in use: _____ (Auth, Database, etc.)
  • Additional SDKs you are using: Meta XR SDK
  • Platform you are using the Unity editor on: Windows
  • Platform you are targeting: Android - Meta Quets
  • Scripting Runtime: IL2CPP

[REQUIRED] Please describe the issue here:

TARGET_SDK_VERSION_TOO_HIGH

Android Target SDK version is 33, but should be 32 or lower (targetSdkVersion in AndroidManifest.xml).

Steps to reproduce:

The problem always occurs when I try to upload the application to the Meta board, but as a really curious note, the application is launched in the Meta Quets viewer and I can use it without problems.

What happened? How can we make the problem occur?
Generating the APK and then trying to upload it through Meta Quest Developer HUB

Does anyone have a solution to compile with Firebase that is using API level 33 to be able to use it with a 32 like the Meta Quest?

It's going to be a real pain, since I have client registration set up without the need for email, a function for client auth with Meta and Firestore for player data.

// TODO(you): code here to reproduce the problem

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