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Restrict builtins in mesh shader outputs #8360

@jimblandy

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@jimblandy

naga::valid::interface::Validator::validate_entry_point should require that a mesh shader's vertex and primitive output types use only builtin bindings permitted for this usage.

This was left as follow-up work from #8104.

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    area: naga processingPasses over IR in the middlearea: validationIssues related to validation, diagnostics, and error handlingfeature: mesh shadersIssues with the Mesh Shading Native FeaturenagaShader Translator

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