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area: naga processingPasses over IR in the middlePasses over IR in the middlearea: validationIssues related to validation, diagnostics, and error handlingIssues related to validation, diagnostics, and error handlingfeature: mesh shadersIssues with the Mesh Shading Native FeatureIssues with the Mesh Shading Native FeaturenagaShader TranslatorShader Translator
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naga::valid::interface::Validator::validate_entry_point
should require that a mesh shader's vertex and primitive output types use only builtin bindings permitted for this usage.
This was left as follow-up work from #8104.
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area: naga processingPasses over IR in the middlePasses over IR in the middlearea: validationIssues related to validation, diagnostics, and error handlingIssues related to validation, diagnostics, and error handlingfeature: mesh shadersIssues with the Mesh Shading Native FeatureIssues with the Mesh Shading Native FeaturenagaShader TranslatorShader Translator