Description
Current Workaround
So it seems this is the workaround for now. Any direct access the new field breaks the rewritter.
_instanceNewField.DoesWhatYouWant(); //<- fails to rewrite
var myLocalNewField = _instanceNewField; // <- this gets correctly rewritten
myLocalNewField.DoesWhatYouWant(); //<- All good
Then on your next recompilation round you can clean up the syntax.
Issue
I'm not sure if it's a regression and what would be its reason, but most of the time nowadays adding private fields fails as they are not rewritten correctly in every places. Example bellow.
Added
private CameraState _lastCamState;
One of the correctly rewritten part I believe
FastScriptReload.Scripts.Runtime.TemporaryNewFieldValues.ResolvePatchedObject<Indus.Client.Cameras.CinemachineBodyCollider__Patched_>(this)._lastCamState = state;
Some other places not rewritten
Gizmos.DrawWireSphere(_lastCamState.FinalPosition, BodyRadius);
It is the NewFieldsRewriter job to perform the rewrite now not sure why it skip some cases.