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[Workaround] Nested types used for generic are not patched #161

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@builder-main

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@builder-main
Preserve]
  public unsafe class CharacterSkillCreationSystem__Patched_: SystemMainThreadFilter<CharacterSkillCreationSystem.Filter>
  {
    public struct Filter
    {
      ...
    }
   
    public override void Update(Frame frame, ref Filter filter)
    {

We can see that this Photon Quantum Pattern does not get rewritten correctly. Nested filter type should be patched so it does not conflict with the original one. (Or vice-versa)

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