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  1. Stag-WidgetRecycler Stag-WidgetRecycler Public

    A Widget Pooling System Editor and Game Module that recycles previously removed widgets. Unlike FWidgetPool, the Widget Recycler keeps widgets around until the next Garbage Collection, so it reallo…

  2. Stag-ActorTrackerSystem2D Stag-ActorTrackerSystem2D Public

    C++ 1

  3. Stag-GASUIReacts Stag-GASUIReacts Public

    A Gameplay Ability and Gameplay Effect based UI system that will add and remove tags over the lifetime of the ability. Based on the configuration asset, UI will be added to registered Slate Slots, …

  4. Stag-SlateSlotExtensions Stag-SlateSlotExtensions Public

    A UI system that allows you to register UI Anchors to a subsystem by gameplay tag, so you can insert, get or remove content from any location, as long as the tag is valid in the registry

    C++

  5. Stag-MaterialAnimationSystem Stag-MaterialAnimationSystem Public

    A system that can allow animations from blueprint to material seamlessly. Can be used in Character animations, post processers, UI (effectively replacing UMG timelines), or anything else.

    C++ 1

  6. LinkedList_Algorithm LinkedList_Algorithm Public

    A template LinkedList data structure I wrote in C++. Includes a toArray(), popFirstOf(), popLastOf(), and other standard List methods. toArray() returns a pointer to an array. popFirstOf searches f…

    C++