diff --git a/SDL3/SDL_RenderDebugText.md b/SDL3/SDL_RenderDebugText.md index 589d4dee2..981a6fbab 100644 --- a/SDL3/SDL_RenderDebugText.md +++ b/SDL3/SDL_RenderDebugText.md @@ -44,7 +44,7 @@ Among these limitations: break. If the text goes out of the window, it's gone. For serious text rendering, there are several good options, such as -[SDL_ttf](SDL_ttf), stb_truetype, or other external libraries. +[SDL_ttf](https://wiki.libsdl.org/SDL3_ttf/FrontPage), stb_truetype, or other external libraries. On first use, this will create an internal texture for rendering glyphs. This texture will live until the renderer is destroyed.