You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Why wouldn't you have used ConcurrentQueue<T> instead of rolling your own (NetQueue<T>)? Asking as I am studying the code base for a deeper understanding of the client/server topography in games.