@@ -1142,7 +1142,7 @@ func.func @warp_execute_nd_distribute(%laneid: index, %v0: vector<1x64x1xf32>, %
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// CHECK-PROP: #[[$MAP:.*]] = affine_map<()[s0] -> (s0 ceildiv 3)>
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// CHECK-PROP: #[[$MAP1:.*]] = affine_map<()[s0] -> (s0 mod 3)>
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- // CHECK-PROP-LABEL: func @_1d (
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+ // CHECK-PROP-LABEL: func @vector_insert_1d (
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// CHECK-PROP-SAME: %[[LANEID:.*]]: index, %[[POS:.*]]: index
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// CHECK-PROP: %[[W:.*]]:2 = gpu.warp_execute_on_lane_0{{.*}} -> (vector<3xf32>, f32)
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// CHECK-PROP: %[[INSERTING_LANE:.*]] = affine.apply #[[$MAP]]()[%[[POS]]]
@@ -1155,7 +1155,7 @@ func.func @warp_execute_nd_distribute(%laneid: index, %v0: vector<1x64x1xf32>, %
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// CHECK-PROP: scf.yield %[[W]]#0
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// CHECK-PROP: }
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// CHECK-PROP: return %[[R]]
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- func.func @_1d (%laneid: index , %pos: index ) -> (vector <3 xf32 >) {
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+ func.func @vector_insert_1d (%laneid: index , %pos: index ) -> (vector <3 xf32 >) {
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%r = gpu.warp_execute_on_lane_0 (%laneid )[32 ] -> (vector <3 xf32 >) {
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%0 = " some_def" () : () -> (vector <96 xf32 >)
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%f = " another_def" () : () -> (f32 )
@@ -1167,14 +1167,14 @@ func.func @_1d(%laneid: index, %pos: index) -> (vector<3xf32>) {
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// -----
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- // CHECK-PROP-LABEL: func @_1d_broadcast (
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+ // CHECK-PROP-LABEL: func @vector_insert_1d_broadcast (
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// CHECK-PROP-SAME: %[[LANEID:.*]]: index, %[[POS:.*]]: index
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// CHECK-PROP: %[[W:.*]]:2 = gpu.warp_execute_on_lane_0{{.*}} -> (vector<96xf32>, f32)
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// CHECK-PROP: %[[VEC:.*]] = "some_def"
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// CHECK-PROP: %[[VAL:.*]] = "another_def"
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// CHECK-PROP: gpu.yield %[[VEC]], %[[VAL]]
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// CHECK-PROP: vector.insert %[[W]]#1, %[[W]]#0 [%[[POS]]] : f32 into vector<96xf32>
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- func.func @_1d_broadcast (%laneid: index , %pos: index ) -> (vector <96 xf32 >) {
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+ func.func @vector_insert_1d_broadcast (%laneid: index , %pos: index ) -> (vector <96 xf32 >) {
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%r = gpu.warp_execute_on_lane_0 (%laneid )[32 ] -> (vector <96 xf32 >) {
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%0 = " some_def" () : () -> (vector <96 xf32 >)
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%f = " another_def" () : () -> (f32 )
@@ -1186,13 +1186,13 @@ func.func @_1d_broadcast(%laneid: index, %pos: index) -> (vector<96xf32>) {
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// -----
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- // CHECK-PROP-LABEL: func @_0d (
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+ // CHECK-PROP-LABEL: func @vector_insert_0d (
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// CHECK-PROP: %[[W:.*]]:2 = gpu.warp_execute_on_lane_0{{.*}} -> (vector<f32>, f32)
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// CHECK-PROP: %[[VEC:.*]] = "some_def"
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// CHECK-PROP: %[[VAL:.*]] = "another_def"
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// CHECK-PROP: gpu.yield %[[VEC]], %[[VAL]]
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// CHECK-PROP: vector.insert %[[W]]#1, %[[W]]#0 [] : f32 into vector<f32>
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- func.func @_0d (%laneid: index ) -> (vector <f32 >) {
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+ func.func @vector_insert_0d (%laneid: index ) -> (vector <f32 >) {
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%r = gpu.warp_execute_on_lane_0 (%laneid )[32 ] -> (vector <f32 >) {
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%0 = " some_def" () : () -> (vector <f32 >)
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%f = " another_def" () : () -> (f32 )
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