diff --git a/tutorials/geometry/mathematical-operations/index.html b/tutorials/geometry/mathematical-operations/index.html index c4338789..5923c864 100644 --- a/tutorials/geometry/mathematical-operations/index.html +++ b/tutorials/geometry/mathematical-operations/index.html @@ -74,24 +74,24 @@
// Create a second point that is 4 times the first one. // This is the same as creating a new point with x and y // of point1 multiplied by 4: -var point2 = point1 * 4; +var point2 = point1.multiply(4); console.log(point2); // { x: 40, y: 80 } // Now we calculate the difference between the two. -var point3 = point2 - point1; +var point3 = point2.subtract(point1); console.log(point3); // { x: 30, y: 60 } // Create yet another point, with a numeric value added to point3: -var point4 = point3 + 30; +var point4 = point3.add(30); console.log(point4); // { x: 60, y: 90 } // How about a third of that? -var point5 = point4 / 3; +var point5 = point4.divide(3); console.log(point5); // { x: 20, y: 30 } // Multiplying two points with each other multiplies each // coordinate seperately -var point6 = point5 * new Point(3, 2); +var point6 = point5.multiply(new Point(3, 2)); console.log(point6); // { x: 60, y: 60 }
@@ -99,20 +99,20 @@
var point1 = new Point(10, 20); -var point2 = point1 + { x: 100, y: 100 }; +var point2 = point1.add({ x: 100, y: 100 }); console.log(point2); // { x: 110, y: 120 } // Adding size objects to points work too, // forcing them to be converted to a point first -var point3 = point2 + new Size(50, 100); +var point3 = point2.add(new Size(50, 100)); console.log(point3); // { x: 160, y: 220 } // And using the object notation for size works just as well: -var point4 = point3 + { width: 40, height: 80 }; +var point4 = point3.add({ width: 40, height: 80 }); console.log(point4); // { x: 200, y: 300 } // How about adding a point in array notation instead? -var point5 = point4 + [100, 0]; +var point5 = point4.add([100, 0]); console.log(point5); // { x: 300, y: 300 }
// Create a point whose x is between 0 and 50, // and y is between 0 and 100 -var point = new Point(50, 100) * Point.random(); +var point = new Point(50, 100).multiply(Point.random()); // Create a size whose width is between 0 and 50, // and height is between 0 and 100 -var size = new Size(50, 100) * Size.random(); +var size = new Size(50, 100).multiply(Size.random());