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Do not disable local threads in sprite example
This is no longer needed, as not using it no longer causes a crash since we disabled local thread support in gcc.
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  • _includes/samples/sprite

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_includes/samples/sprite/main.c

Lines changed: 1 addition & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -5,7 +5,6 @@
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#include <memory.h>
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#define STB_IMAGE_IMPLEMENTATION
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#define STBI_NO_THREAD_LOCALS
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#include <stb_image.h>
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PSP_MODULE_INFO("texture", 0, 1, 0);
@@ -162,4 +161,4 @@ int main() {
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free(texture);
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return 0;
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}
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}

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