Open
Description
Environment:
pygame-ce 2.5.1 (SDL 2.30.6, Python 3.12.5)
Platform: Linux-6.10.8-arch1-1-x86_64-with-glibc2.40
System: Linux
System Version: #1 SMP PREEMPT_DYNAMIC Wed, 04 Sep 2024 15:16:37 +0000
Processor: SSE2: Yes AVX2: Yes NEON: No
Architecture: Bits: 64bit Linkage: ELF
Python: CPython 3.12.5 (main, Aug 9 2024, 08:20:41) [GCC 14.2.1 20240805]
pygame version: 2.5.1
SDL versions: Linked: 2.30.6 Compiled: 2.30.6
SDL Mixer versions: Linked: 2.8.0 Compiled: 2.8.0
SDL Font versions: Linked: 2.22.0 Compiled: 2.22.0
SDL Image versions: Linked: 2.8.2 Compiled: 2.8.2
Freetype versions: Linked: 2.13.2 Compiled: 2.13.2
Display Driver: x11 ( xwayland == True )
Mixer Driver: pulseaudio
Current behavior:
This is the code that works on other platforms, but not on Hyprland
import pygame
import pygame._sdl2.video
pygame.init()
win = pygame._sdl2.video.Window(resizable=True, maximized=True)
screen = win.get_surface()
pygame.print_debug_info()
clock = pygame.Clock()
while True:
events = pygame.event.get()
for event in events:
if event.type == pygame.QUIT:
raise SystemExit
win.flip()
Expected behavior:
It was supposed to start the window in fullscreen, but instead its a tiny window
It works with the regular display
API and pygame.FULLSCREEN
flag
import pygame
pygame.init()
win = pygame.display.set_mode((500, 500), pygame.FULLSCREEN)
clock = pygame.Clock()
while True:
events = pygame.event.get()
for event in events:
if event.type == pygame.QUIT:
raise SystemExit
win.fill("black")
pygame.display.flip()
Steps to reproduce:
- Just run the snippet on Arch+Hyprland
Test code
import pygame
import pygame._sdl2.video
pygame.init()
win = pygame._sdl2.video.Window(resizable=True, maximized=True)
screen = win.get_surface()
pygame.print_debug_info()
clock = pygame.Clock()
while True:
events = pygame.event.get()
for event in events:
if event.type == pygame.QUIT:
raise SystemExit
win.flip()