Description
Environment:
If possible, please include the output of pygame.print_debug_info()
from your program in your bug report. It looks something
like this:
pygame-ce 2.5.2 (SDL 2.30.8, Python 3.12.8)
Platform: Windows 10
System: Windows
System Version: 10.0.19042.508
Processor: Genuine Intel(R) 0000 @ 1.80GHz
Architecture: Bits: 64bit Linkage: WindowsPE
Python: CPython 3.12.8 (tags/v3.12.8:2dc476b, Dec 3 2024, 19:30:04) [MSC v.1942 64 bit (AMD64)] on win32
pygame version: 2.5.2
SDL versions: 2.30.8.0
SDL Mixer versions: 2.8.0.0
Mixer Driver: unknow
If you can't get the debug output, any of the environment details included in it that you do know would be useful
in diagnosing the issue & helping you.
Other environment details, not included in print_debug_info()
, that might help:
- Relevant hardware (e.g. if reporting a bug about a controller, tell us the brand & name of it):
Current behavior:
The latency of the Mixer get_pos gradually increases, disappearing when the Mixer is reset (i.e., get_pos reset to zero)
Screenshots
directsound:
dxs.mp4
sdl2_mixer:
sdl2-mixer.mp4
Steps to reproduce:
Please explain the steps required to duplicate the issue, especially if you are able to provide a sample application.
if the bug is caused by a specific file (image, font, sound, level, please upload it as an attachment
- Load a long audio file
- Play it
- Wait playing...
Test code
If possible add a simple test program that shows the problem described in this report.
import time
from pygame import mixer
mixer.init()
mixer.music.load("a_long_music.mp3")
mixer.music.play()
while not mixer.music.get_busy(): ...
start_time = time.time()
while mixer.music.get_busy():
# There is no error here.
print(time.time() - start_time, mixer.music.get_pos() / 1000)
# If the length of that audio is 3600s, the variable "use_time" will be greater than 3600s
use_time = time.time() - start_time
Stack trace/error output/other error logs
paste other relevant logs or stack traces here, if applicable