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The renderer is changing framebuffer alpha (for the parts under the mouse cursor), expecting it to be ignored (even though nothing in the code explicitly only allows framebuffers with no alpha), similar to Ultimaker/Cura#8466https://stackoverflow.com/q/35245809
(the right side actually looks fully yellow on screen, the glitches are only on screenshots… and the fact that the behavior is different on the left and right sides of the screen suggests some kind of HiDPI issue somewhere?)