From 7c58ab23061dbe50e005771db0a8c60fbcf56612 Mon Sep 17 00:00:00 2001 From: Julian <11893054+zuliwa@users.noreply.github.com> Date: Fri, 18 Oct 2024 14:30:25 +0200 Subject: [PATCH] Add full BP editor tip to overwriting.adoc Added a Tip about the fact that UE5 opens data only blueprints in a simplified BP editor, and that it may be necessary to click "Open Full Blueprint Editor" --- .../ROOT/pages/Development/BeginnersGuide/overwriting.adoc | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/modules/ROOT/pages/Development/BeginnersGuide/overwriting.adoc b/modules/ROOT/pages/Development/BeginnersGuide/overwriting.adoc index a00b03f2..446f7576 100644 --- a/modules/ROOT/pages/Development/BeginnersGuide/overwriting.adoc +++ b/modules/ROOT/pages/Development/BeginnersGuide/overwriting.adoc @@ -71,6 +71,12 @@ Afterwards, you can use the class' existing setters to modify fields. + You might need to use an xref:Development/ModLoader/AccessTransformers.adoc[Access Transformer] to make the field that you intend to change accessible from blueprints. +[TIP] +==== +By default Unreal Engine will open data only Blueprints in a simplified Editor. +It may be necessary to click "Open Full Blueprint Editor" at the top of the newly opened window. +==== + To keep a reference to the CDO, create a property of type Object in the blueprint where you also change the CDO. Set the property's value to be the CDO before manipulating the object. + If you are modifying multiple CDOs, you can make the property an array of objects instead, and add each CDO to the array.