Not found error #247
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doriansgithub
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Are you using Swift or Objective-C? Is |
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Hi, and thank you for your time.
The project uses both ObjC and Swift, but the main player is ObjC.
If I try to import it in the main player, I get errors.
If I add any of these to my bridge file, I get an error.
#include <SFBAudioEngine/SFBAudioEngine.h>
#import "SFBAudioEngine/SFBAudioEngine.h”
… On Nov 26, 2022, at 5:46 PM, Stephen Booth ***@***.***> wrote:
Are you using Swift or Objective-C? Is <SFBAudioEngine/SFBAudioEngine.h> included in your bridging header or in your main player?
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This is how I imported the framework.
… On Nov 26, 2022, at 5:46 PM, Stephen Booth ***@***.***> wrote:
Are you using Swift or Objective-C? Is <SFBAudioEngine/SFBAudioEngine.h> included in your bridging header or in your main player?
—
Reply to this email directly, view it on GitHub <#247 (comment)>, or unsubscribe <https://github.com/notifications/unsubscribe-auth/ABLTNEA37ZXGG2R6YYNTNI3WKKHNFANCNFSM6AAAAAASMFYBUM>.
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Ok, so if it’s an DSD song, it would play?Sent from my iPhoneOn Dec 2, 2022, at 12:08 PM, Stephen Booth ***@***.***> wrote:
It looks like that URL is an item in the user's music library. Since it isn't a file URL it won't work correctly with SFBAudioEngine. I am not sure if it's possible to play content from the user's music library (at least on iOS) without using the Media Player framework or AVFoundation. It might be possible to jump through some hoops and create a wrapper around AVAssetExportSession.
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And how would an EQ work? Is there a sample?
… On Dec 2, 2022, at 2:13 PM, Stephen Booth ***@***.***> wrote:
If it's a DSD64 file it should be playable.
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I've installed the framework and can't add the player to my main player.
SFBAudioPlayer.h' file not found
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