Strongly typed grid navigation in Rust with compile-time movement constraints.
typed_grid is a Rust procedural macro crate that generates a grid of position types (PosXxY
) and enforces legal movements (left
, right
, up
, down
) at compile time using Rust’s type system. Inspired by dependently typed programming, it encodes position and movement rules in the type system itself—ensuring that only valid transitions are representable and catchable by the compiler.
This is especially useful in domains such as:
- Grid-based games
- UI navigation
- Embedded systems
- Robotics path planning
- Finite state machines over 2D layouts
- ✅ Compile-time checked movement logic
- ✅ Zero runtime cost for boundary enforcement
- ✅ Custom per-position logic via trait implementations
- ✅ Composable movement sequences
- ✅ Custom state tracking across movements
Add this to your Cargo.toml
:
[dependencies]
typed_grid = "*" # or replace with latest version
Add the macro import to your crate root:
use typed_grid::*;
use typed_grid::*;
typed_grid!(2, 2); // Generates a 2x2 grid
impl Moved for i32 {
fn moved(&mut self, p: Position) {
*self += 1;
println!("MOVED: {p:?} {self}")
}
}
fn run(start: Ctx<Pos0x0, i32>) -> Ctx<Pos0x0, i32> {
start.right().up().down().left()
}
let pos = Ctx(Pos0x0, 42);
let pos = pos.right().up().down().left();
let pos = run(pos);
This macro generates:
- Position types like
Pos0x0
,Pos1x2
, etc. - A
Ctx<P, T>
wrapper for combining a position and your custom state - Movement trait implementations (
MoveRight
,MoveLeft
,MoveUp
,MoveDown
) encoded at the type level
The typed_grid_ext!
macro generates movements with traits (IPosXxY<T>
) allowing for more composable and generic movement logic.
# use std::fmt::Debug;
# use typed_grid::*;
#
typed_grid_ext!(2, 5);
fn moves<P: IPos0x0<T>, T: Moved + Debug>(start: P) -> impl IPos0x1<T> {
start.right().up().up().up().up().down().down().left().down()
}
Ctx
is a context object wrapping a position P
and user-defined state T
.
You move across the grid using:
# use typed_grid::*;
#
# typed_grid!(2, 2);
#
# let ctx = Ctx(Pos0x0, ());
#
# impl Moved for () {
# fn moved(&mut self, p: Position) {}
# }
#
ctx.right().up().down().left();
You MUST implement the Moved
trait (generated by macro) for your custom state type (T
) to receive notifications whenever a movement occurs.
trait Moved {
fn moved(&mut self, to: Position);
}
This allows mutation or side-effects during position transitions.
Invalid moves are caught at compile time:
# use typed_grid::*;
typed_grid!(2, 2);
let pos = Ctx(Pos1x1, ());
let new_pos = pos.right(); // ❌ Compile-time error: Pos2x1 doesn't exist
Rather than relying on runtime conditionals or grid bounds checks, typed_grid
ensures safety using Rust’s type system. You cannot move to an invalid position, and legal transitions are encoded via trait bounds.
To run tests:
cargo test --workspace
Examples of macro expansion and usage are available under samples/src
.
To run examples:
cargo run -p samples
This crate uses cargo-release
for publishing and version management.
To tag and publish a new release:
cargo release {major|minor|patch}
- Optional position metadata
- Visual debugger or macro-generated grid visualization
- Support for 3D or N-dimensional grids
Contributions are welcome! Please open issues for bugs, ideas, or improvements.
Inspired by dependently typed languages, denotational design, and a love for statically enforced correctness.