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Copy file name to clipboardExpand all lines: src/main/java/dev/thedocruby/resounding/config/ResoundingConfig.java
+9-12Lines changed: 9 additions & 12 deletions
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@@ -68,10 +68,10 @@ public static class General{
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publicdoubleglobalReverbSmoothness = 0.5;
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@Comment("The brightness of reverberation.\n§7[•]§r Range: > 0 \n§7[•]§r Higher values result in more high frequencies in reverberation.\n§7[•]§r Lower values give a more muffled sound to the reverb.\n§7[•]§r 1.0 is neutral.\n§a[+]§r Performance Impact: Low")
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publicdoubleglobalReverbBrightness = 0.8;
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publicdoubleglobalReverbBrightness = 0.75;
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@ConfigEntry.Gui.Excluded// TODO: Occlusion
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publicdoubleglobalAbsorptionBrightness = 0.618;
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@Comment("The brightness of absorption.\n§7[•]§r Range: > 0 \n§7[•]§r Higher values result in more high frequencies in faded or occluded audio.\n§7[•]§r Lower values give a more muffled sound to faded or occluded audio.\n§7[•]§r 1.0 is neutral.\n§a[+]§r Performance Impact: Low")
//@Comment("The global amount of sound that will be absorbed when traveling through blocks. 0.1 - 4.0")
@@ -127,17 +127,14 @@ public static class Quality{
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@Environment(EnvType.CLIENT)
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publicstaticclassEffects {
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@ConfigEntry.Gui.Excluded// TODO: AirAbs
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@Comment("Represents how aggressively air absorbs high frequencies over distance.\n§7[•]§r Range: 0.0 - 10.0\n§7[•]§r A value of 1.0 is physically correct for air with normal humidity and temperature.\n§7[•]§r Higher values mean air will absorb more high frequencies with distance.\n§7[•]§r A value of 0.0 disables this effect.\n§a[+]§r Performance Impact: Low")
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publicdoubleairAbsorption = 0.0;
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@Comment("Represents how aggressively air absorbs high frequencies over distance.\n§7[•]§r Range: 0.0 - 10.0\n§7[•]§r A value of 1.0 is physically correct for air with normal humidity and temperature.\n§7[•]§r Higher values mean air will absorb more high frequencies with distance.\n§7[•]§r A value of 0.0 disables this effect.\n§a[+]§r Performance Impact: Low")
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publicdoubleairAbsorption = 0.2;
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@ConfigEntry.Gui.Excluded// TODO: AirAbs
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@Comment("How much humidity contributes to the air absorption.\n§7[•]§r Range: 0.0 - 4.0\n§7[•]§r A value of 1.0 is physically correct.\n§7[•]§r Higher values mean air will absorb more high frequencies with distance,\n depending on the local humidity.\n§7[•]§r A value of 0.0 disables this effect.\n§a[+]§r Performance Impact: Low")
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publicdoublehumidityAbsorption = 0.0;
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@Comment("How much humidity contributes to the air absorption.\n§7[•]§r Range: 0.0 - 4.0\n§7[•]§r A value of 1.0 is physically correct.\n§7[•]§r Higher values mean air will absorb more high frequencies with distance,\n depending on the local humidity.\n§7[•]§r A value of 0.0 disables this effect.\n§a[+]§r Performance Impact: Low")
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publicdoublehumidityAbsorption = 0.2;
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@ConfigEntry.Gui.Excluded// TODO: AirAbs
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@Comment("How much rain drops contribute to the air absorption.\n§7[•]§r Range: 0.0 - 2.0\n§7[•]§r A value of 1.0 is approximately physically correct.\n§7[•]§r Higher values mean air will absorb more high frequencies with distance,\n depending on the local rainfall.\n§7[•]§r A value of 0.0 disables this effect.\n§a[+]§r Performance Impact: Low")
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publicdoublerainAbsorption = 0.0;
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@Comment("How much rain drops contribute to the air absorption.\n§7[•]§r Range: 0.0 - 2.0\n§7[•]§r A value of 1.0 is approximately physically correct.\n§7[•]§r Higher values mean air will absorb more high frequencies with distance,\n depending on the local rainfall.\n§7[•]§r A value of 0.0 disables this effect.\n§a[+]§r Performance Impact: Low")
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publicdoublerainAbsorption = 0.2;
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@Comment("How much sound is filtered when the player is underwater.\n§7[•]§r Range: 0.0 - 1.0\n§7[•]§r 0.0 means no filter. 1.0 means fully filtered.\n§a[+]§r Performance Impact: Low")
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