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Massive frame drops upon coming close to animal pens #42

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tmprnc opened this issue Dec 18, 2021 · 1 comment
Open

Massive frame drops upon coming close to animal pens #42

tmprnc opened this issue Dec 18, 2021 · 1 comment
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enhancement New feature or request wontfix This will not be worked on

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@tmprnc
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tmprnc commented Dec 18, 2021

My game suffers functionally unplayable frame drops when the renderer tries to calculate sound in proximity to a fairly crowded pen of neutral creatures, very likely because it's trying to render sound for all the entities. This might be a lot of them, this is hardly unrealistic for most worlds and most servers to have that many in one place. Turning off rendering of sound physics fixed the frame drops immediately.
2021-12-18_17 06 33
This isn't so much a "bug" as it is the renderer working as intended but lacking optimization for scenarios wherein which many mobs are present somewhere. I would rather avoid having to turn off friendly mob sounds in my game because of this one place.

@thedocruby
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This is simply a performance problem, there isn't really anything we can do to optimize entity sound specifically. This should get better as we make more and more performance improvements. In the meantime, version 0.5.2 has a 6x performance improvement over the previous version.

@thedocruby thedocruby added the wontfix This will not be worked on label Dec 19, 2021
@vlad2305m vlad2305m added the planned Feature already planned for a future release label Dec 21, 2021
@thedocruby thedocruby added enhancement New feature or request and removed planned Feature already planned for a future release labels Jan 21, 2022
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Labels
enhancement New feature or request wontfix This will not be worked on
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