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Reverb not working when Cheap shared airspace detection is enabled #52
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hmm |
this probably has to do with the profile changes. Try turning up the reverb gain in the settings |
Jeez, keep hitting the damn comment and close button |
You can also try applying the Super Reverb profile on top of the default profile, this should help The default profile changed in 0.5.4, and since i can't think of any other way reverb was affected this is most likely the problem |
OMG i need to stop this i'm so sorry EDIT: i just installed the Refined GitHub extension which moves the close & comment button to the left. Shouldn't happen again. Sorry for the mess :/ |
you have to backspace the "Choose" text, its a limitation of Cloth Config |
if that doesnt work, let me know and i'll look into it further |
Changing the preset did not seem to do anything, but good to know how to do it. I also restarted the game just to be sure. |
IMPORTANT UPDATE: I found the source of the issue after reading the comments on CurseForge. Enabling Cheap shared airspace detection seems to be the setting that completely gets rid of the reverb for me, so you might want to look into that. For example the piston demonstration doesn't at all work when the setting is on. |
Oh wow, this is important info, thank you! |
Also i was just breaking my back trying to figure out why i had to enable Quality preset to get the reverb to work, i thought it was just because Performance wasn't enough rays anymore for some reason. I guess this was the issue! |
Hello, i recently decided to give this mod a try and found that the reverb wasn't working. I have decided to try the sound physics remastered fork to find it working as intended, so i gave previous versions of this mod a try to find that the reverb was working fine in 0.5.1, in 0.5.2 it only seemed to affect distant sounds, and from 0.5.4 it doesn't seem to work at all. All other features of the mod seem to work fine in the latest version. I deleted the sound_physics.json5 every time i tried a different version.
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