Camera controller axis limiting settings #3319
Replies: 4 comments
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You could try to use the I like this idea, it's just something that needs research. |
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hell yea i'll try it out and see, if its anything like eyepod it won't
work, but thanks! I would love to see an official implementation that lets
you individually lock each axis to the world or to whatever.
…On Tue, Jun 3, 2025 at 8:08 AM Denneisk ***@***.***> wrote:
You could try to use the playerMove E2 event, which returns the mouse's
change in X and Y, and then use that to control the camera's angle. It's
not the best solution, but it's a stand-in option.
I like this idea, it's just something that needs research.
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Do you think you could provide some more examples of what you're trying to do? It's a bit hard to visualize what you want. |
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you know that game that closed down a while ago called boundary? I'm
essentially trying to make a little space suit dude with acf weapons to
re-create that gameplay. in that game, the camera was completely unlocked
and you would use Q and E to rotate your view, which we cannot do
currently. if you could set any angle *individually *like the roll of your
camera, while still having pitch and yaw unlocked, I could make the craft
attempt to match the camera angle at all times, and tell the camera to roll
therefore rolling the craft.
setting pitch and yaw individually, I don't see as necessary personally,
but I have a feeling someone else would be doing something weird like I am
and might want to change only the pitch or yaw of the camera for whatever
reason. I don't know if there is a back end problem with setting an angle
currently controlled by the mouse, but I can see that as being helpful
(being able to add a number to that pitch or yaw angle). (I guess some way
to swap the x and y of your mouse to any other angle of your camera would
also be an idea, though weird and situational.)
…On Wed, Jun 4, 2025 at 9:45 AM Denneisk ***@***.***> wrote:
Do you think you could provide some more examples of what you're trying to
do? It's a bit hard to visualize what you want.
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Can you guys add a way to only limit / unlimit different axis' of the camera so we can do funny things like make space game controls? Im having a big issue making unlocked camera angles roll at my command since the mouse only controls pitch and yaw in freelook mode and with that enabled it will not let you set any angle, id like to be able to set the angle of roll or increment it over time so my contraption isnt a buggy mess to control, i tried doing it with Eyepod, setting camera angles but that just leads to extremley choppy and delayed movement as well as holoparenting and using quaternions causing wierd gimbal locking because pitch is still restricted. The idea is to have mouse controls be nice and free while the ship rotates to match your view angles. Help on this matter would be greatly appreciated.
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