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Lua Scripting
Accessible in the tools menu (Tools > Scripting
), this is an alternative to the Task Sequencer for those who prefer coding rather than visual programming.
Scripts will use the engine's connection by default. However, like task sequences, each script can have its own dedicated connection. Click the 3rd button on the bottom-left of the screen to open the connection dialog, or right-click the tab and click Connect to Console
.
function isdirectory(path)
return path:sub(-1) == "\\"
end
function printchildren(filePath, prefix)
local tab = engine.getfiles(filePath, true, true)
for i, val in pairs(tab) do
print(prefix .. val)
if (isdirectory(val)) then
printchildren(filePath .. val, prefix .. " ")
end
end
end
local myDrives = engine.drivelist()
for i, drive in pairs(myDrives) do
print(drive)
printchildren(drive, " ")
end
The engine
table contains the functions for network operations. The list of available methods:
-
readnumber(address : string|number, type : string) : number
-
writenumber(address : string|number, type : string, value : number)
-
readstring(address : string|number, length : number) : string
-
writestring(address : string|number, value : string)
-
setfrozen(freeze : boolean) : boolean
The return value is whether the frozen state was changed. E.g. if already frozen, it returns false.
local didFreeze = engine.setfrozen(true) local didUnFreeze = engine.setfrozen(false)
-
isfrozen() : boolean
-
sendnotification(icon : string, message : string?)
The XNotifyLogo Types section contains a list of available logo types. The message is optional, and some icons do not use the message.
engine.sendnotification("GAMERTAG_SENT_YOU_A_MESSAGE", "CooLGamer")
-
drivelist() : array[name]
(as in, returns an "array" table containing each drive name)local things = engine.drivelist() for i, drive in pairs(things) do print(drive) end
-
getfiles(path : string, includeFiles : boolean, includeDirs : boolean) : array[name]
Returns an "array" table of files and folders, where each value in the table is the name (relative to the given path).
Directories end with the path separator char (which is
\
on xbox). You can useengine.pathseparator()
to find out what it is.The parameters
includeFiles
andincludeDirs
specify whether to include files and directories in the results. Setting both to false will yield no results. -
deleterecursive(path : string)
-
launchfile(path : string)
-
movefile(oldPath : string, newPath : string)
-
mkdir(dirPath : string)
-
pathseparator() : string
Functions that take an address must be either a number or a string. For strings, prefix with "0x"
to parse as hexadecimal.
Functions that take a number-based data type must be one of byte
, short
, int
, long
, float
or double
.
All of these functions will produce an error if not connected to a console.
These are not currently enabled, because LuaCSharp (the library used for lua scripting) does not appear to use native threads for each coroutine, but instead switches between them. And having tested them, there seems to be a bug with them never stopping, so they are disabled for now.
And also, any network operation (i.e. reading or writing values, reading from file system, etc.) requires obtaining a lock (BusyLock token) on the connection so that no other thread may access it during that operation. This makes coroutines practically useless for scripts trying to do things with the console.
When JRPC2 is installed on your console, these functions allow you to make remote calls. Be really careful with what you do, of course. This is still a WIP, so testing and bug reports would be appreciated.
The functions are accessible via the jrpc
global table.
These functions accept arguments in the forms of a "tuple" table, which is an array of two elements:
- Type (string). One of:
byte
,int
,ulong
,float
,byte[]
,int[]
,ulong[]
,float[]
andstring
- Value (any, based on the type)
Array values are strings with comma-separated values, e.g. an int array argument could be {"int[]", "0,1,32,0x40"}
.
This is used for function calls with return values. Supported values:
byte
int
ulong
float
-
byte[length]
e.g.byte[4]
-
int[length]
e.g.int[4]
-
ulong[length]
e.g.ulong[4]
-
float[length]
e.g.float[4]
string
Note
Integer values represented by strings (including in arrays, since they must be strings), are parsed as decimal by default. Prefix with "0x"
to parse as hexadecimal.
Example arguments:
callvoidat("0x12345678", {"byte", "0"}, {"byte", "0x40"})
callvoidat("0x12345678", {"string", "hello!"}, {"int", 24}, {"int[]", "0x89502234,0x2455003D"})
callvoidat("0x12345678", {"string", ""}, {"int", 24}, {"byte[]", "0xFF,255"})
-- UNTESTED!
local text = callin("string", "MyCoolModule", "0x20", {"int", 24}, {"byte[]", "0xFF,255,127,0x7F"})
local myArrayTableWithLen32 = callat("byte[32]", "0x80004000", {"int[]", "24,0x7fffffff"})
jrpc.callvoidat("0x822CB3E8", {"int", "0x3FA"}, {"string", "rank_prestige10"})
jrpc.getprocaddress(module : string, ordinal : number|string)
jrpc.callvoidat(address : number|string, args...)
jrpc.callvoidat_vm(address : number|string, args...)
jrpc.callvoidat_sys(address : number|string, args...)
jrpc.callvoidat_vm_sys(address : number|string, args...)
jrpc.callat(returnType : rcptype, address : number|string, args...)
jrpc.callat_vm(returnType : rcptype, address : number|string, args...)
jrpc.callat_sys(returnType : rcptype, address : number|string, args...)
jrpc.callat_vm_sys(returnType : rcptype, address : number|string, args...)
jrpc.callvoidin(module : string, ordinal : number|string, args...)
jrpc.callvoidin_vm(module : string, ordinal : number|string, args...)
jrpc.callvoidin_sys(module : string, ordinal : number|string, args...)
jrpc.callvoidin_vm_sys(module : string, ordinal : number|string, args...)
jrpc.callin(returnType : rcptype, module : string, ordinal : number|string, args...)
jrpc.callin_vm(returnType : rcptype, module : string, ordinal : number|string, args...)
jrpc.callin_sys(returnType : rcptype, module : string, ordinal : number|string, args...)
jrpc.callin_vm_sys(returnType : rcptype, module : string, ordinal : number|string, args...)
For more info on rpctype
, see RPCType
For notifications, this is a list of supported icon types (XNotifyLogo):
- XBOX_LOGO
- NEW_MESSAGE_LOGO
- FRIEND_REQUEST_LOGO
- NEW_MESSAGE
- FLASHING_XBOX_LOGO
- GAMERTAG_SENT_YOU_A_MESSAGE
- GAMERTAG_SINGED_OUT
- GAMERTAG_SIGNEDIN
- GAMERTAG_SIGNED_INTO_XBOX_LIVE
- GAMERTAG_SIGNED_IN_OFFLINE
- GAMERTAG_WANTS_TO_CHAT
- DISCONNECTED_FROM_XBOX_LIVE
- DOWNLOAD
- FLASHING_MUSIC_SYMBOL
- FLASHING_HAPPY_FACE
- FLASHING_FROWNING_FACE
- FLASHING_DOUBLE_SIDED_HAMMER
- GAMERTAG_WANTS_TO_CHAT_2
- PLEASE_REINSERT_MEMORY_UNIT
- PLEASE_RECONNECT_CONTROLLERM
- GAMERTAG_HAS_JOINED_CHAT
- GAMERTAG_HAS_LEFT_CHAT
- GAME_INVITE_SENT
- FLASH_LOGO
- PAGE_SENT_TO
- FOUR_2
- FOUR_3
- ACHIEVEMENT_UNLOCKED
- FOUR_9
- GAMERTAG_WANTS_TO_TALK_IN_VIDEO_KINECT
- VIDEO_CHAT_INVITE_SENT
- READY_TO_PLAY
- CANT_DOWNLOAD_X
- DOWNLOAD_STOPPED_FOR_X
- FLASHING_XBOX_CONSOLE
- X_SENT_YOU_A_GAME_MESSAGE
- DEVICE_FULL
- FOUR_7
- FLASHING_CHAT_ICON
- ACHIEVEMENTS_UNLOCKED
- X_HAS_SENT_YOU_A_NUDGE
- MESSENGER_DISCONNECTED
- BLANK
- CANT_SIGN_IN_MESSENGER
- MISSED_MESSENGER_CONVERSATION
- FAMILY_TIMER_X_TIME_REMAINING
- DISCONNECTED_XBOX_LIVE_11_MINUTES_REMAINING
- KINECT_HEALTH_EFFECTS
- FOUR_5
- GAMERTAG_WANTS_YOU_TO_JOIN_AN_XBOX_LIVE_PARTY
- PARTY_INVITE_SENT
- GAME_INVITE_SENT_TO_XBOX_LIVE_PARTY
- KICKED_FROM_XBOX_LIVE_PARTY
- NULLED
- DISCONNECTED_XBOX_LIVE_PARTY
- DOWNLOADED
- CANT_CONNECT_XBL_PARTY
- GAMERTAG_HAS_JOINED_XBL_PARTY
- GAMERTAG_HAS_LEFT_XBL_PARTY
- GAMER_PICTURE_UNLOCKED
- AVATAR_AWARD_UNLOCKED
- JOINED_XBL_PARTY
- PLEASE_REINSERT_USB_STORAGE_DEVICE
- PLAYER_MUTED
- PLAYER_UNMUTED
- FLASHING_CHAT_SYMBOL
- UPDATING
-
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-
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