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Boids Simulation in Nim

Boids flocking simulation in 2D using Nim, OpenGL, and FreeGlut.

Example flocking

Features

  • Simulates the flocking behavior of boids using the classic three rules: alignment, cohesion, and separation.
  • Boids avoid walls when they get close to the screen boundaries.
  • Each boid is rendered in a unique shade of blue for easier distinction.

Installation and Setup

  1. Ensure you have Nim, OpenGL, and GLUT installed on your machine.
  2. Clone the repository:
git clone <repository-url>

Navigate to the project directory:

cd <repository-directory>

Compile and run the project:

nim c -r boids.nim

Usage

Watch the boids flock and interact in real-time. Adjust parameters like the number of boids, maximum speed, view radius, etc., in the source code to see how it affects the simulation.

Pre-compiled Releases for Windows Users

For Windows users, pre-compiled releases are available for download, including the executable .exe file and the required .dll files for OpenGL and FreeGLUT.

To get started:

  1. Download the latest release zip from the Releases section.
  2. Extract the zip file into a folder.
  3. Run the .exe to start the simulation.

Note: Ensure that the .dll files are in the same directory as your .exe or in a directory listed in your system's PATH environment variable.

License

This project is licensed under the GPL3 License - see the LICENSE file for details.

Acknowledgments

  • Craig Reynolds for the original boids algorithm.
  • OpenAI for guidance and suggestions in refining the simulation.

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Interactive Boids flocking simulation in 2D using Nim, OpenGL, and FreeGlut

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