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Added Hough Transform Line Detection. OSX only for now. #54

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maxcan
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@maxcan maxcan commented Aug 12, 2016

Mostly a direct port from GPUImage 1. OSX Only. Will come later.

partially closes #50

Initial work.. very broken

Intermediate work.. parallel coords ready to test

Added hough line transform.. does not work

some more voodoo hacking / experimentation

FACEPALM - that fragment shader just colors in the vertices drawn by the GL_DRAW commands

Back to a straight port from GPUImage1.. not drawing the lines for some reason

parallel coord transform works

incremental progress on hough.. getting close

line detection is alive!!

Cleaned up Parallel and Hough
@davies-w
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davies-w commented Sep 28, 2016

Hi, I couldn't compile this branch under Xcode 8, Swift 3. Lots of errors :/

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maxcan commented Sep 28, 2016

Yes. It was pushed out before swift 3 but not merged. Haven't gotten around
to updating it yet.
On Wed, Sep 28, 2016 at 6:59 PM Winton Davies [email protected]
wrote:

Hi, I couldn't pull this branch under Xcode 8, Swift 3. Lots of errors :/


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I'd offer to help but I have 2 days experience with Swift :)

W

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maxcan commented Oct 1, 2016

I probably wont get to get to this this week, but will try to soon.

On Wed, Sep 28, 2016 at 11:17 PM Winton Davies [email protected]
wrote:

I'd offer to help but I have 2 days experience with Swift :)

W


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@maxcan maxcan mentioned this pull request Nov 29, 2016
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maxcan commented Nov 29, 2016

closing in favor of #94

@maxcan maxcan closed this Nov 29, 2016
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davies-w commented Nov 29, 2016 via email

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Hough Transform for Line Detection
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