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Implement some sound priorities #1759

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VReaperV
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Requires #1758

Use the sound's volume and distance to determine which sounds to replace. Player/bot sounds get a higher priority within a_clientSoundPriorityMaxDistance distance, with the multiplier a_clientSoundPriorityMultiplier.

This is helpful when there are a lot of sound-emitting entities around (like buildings) which take priority over player/bot sounds. The latter are generally more important.

Use the sound's volume and distance to determine which sounds to replace. Player/bot sounds get a higher priority within `a_clientSoundPriorityMaxDistance` distance, with the multiplier `a_clientSoundPriorityMultiplier`.
@VReaperV VReaperV added T-Improvement Improvement for an existing feature A-Audio labels Aug 15, 2025
@VReaperV VReaperV changed the base branch from master to for-0.56.0/sync August 15, 2025 14:03
@VReaperV VReaperV closed this Aug 15, 2025
@VReaperV VReaperV deleted the sound-priority branch August 15, 2025 14:07
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