Implement some sound priorities #1759
Closed
+304
−223
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Requires #1758
Use the sound's volume and distance to determine which sounds to replace. Player/bot sounds get a higher priority within
a_clientSoundPriorityMaxDistance
distance, with the multipliera_clientSoundPriorityMultiplier
.This is helpful when there are a lot of sound-emitting entities around (like buildings) which take priority over player/bot sounds. The latter are generally more important.