One of my first memories was playing PacMan on my family's N64 and accidentally pulling the whole game system off the TV stand, crashing onto my little 4 year old toes (back when game controllers were wired).
Thus began a lifelong toxic relationship between me and videogames; eventually leading me to graduate with a BA in Game Design and then never work in the game industry.
Nonetheless, I've compiled all my games that made it out of development hell and to the golden gates of deployment.
Enjoy.
Disclaimer: I didn't follow a tutorial, because I work harder not smarter π€‘ and struggled through tech docs and product research instead.
Supported on browsers for mobile, tablet, & desktop.
My first project using TypeScript and React together!
A mobile game for people to play after scanning my QR code tattoo with their cell phones.
Supported on browsers for mobile, tablet, & desktop.
Built with vanilla HTML, CSS, & JavaScript.
This 2D pixel-art dungeon crawler / crafting game was my university capstone project built with a team of 9 other students over 8 months. I served as our team's UI designer & UI developer.
Supported on Windows & Mac computers.
We built our own game engine in C# using the Monogame framework.
A point-and-click game following the lives of 3 different characters. Made in collaboration with 2 artists.
Supported on desktop browsers.
Built in JavaScript with the Phaser.js game framework.
In this 2D infinite runner, play as a cute dragon dodging crystals in a dreamscape environment. Made in collaboration with 2 visual artists and a musician.
Supported on desktop browsers.
Built in JavaScript with the Phaser.js game framework.
A recreation of the Rocket Patrol game released in 1978 for the APF MP-1000 videogame system. This was my first videogame!
Supported on desktop browsers.
Built in JavaScript with the Phaser.js game framework.