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13 changes: 13 additions & 0 deletions .test-summary/TEST_SUMMARY.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,13 @@
## Test Summary

**Mentors**: For more information on how to review homework assignments, please refer to the [Review Guide](https://github.com/HackYourFuture/mentors/blob/main/assignment-support/review-guide.md).

### 3-UsingAPIs - Week1

| Exercise | Passed | Failed | ESLint |

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@konjit Great job completing week 1 assignment. Kudos!!! I will Approve it now.

|-----------------------|--------|--------|--------|
| ex1-johnWho | 9 | - | ✕ |
| ex2-checkDoubleDigits | 11 | - | ✕ |
| ex3-rollDie | 7 | - | ✕ |
| ex4-pokerDiceAll | 7 | - | ✕ |
| ex5-pokerDiceChain | 5 | - | ✕ |
22 changes: 11 additions & 11 deletions 3-UsingAPIs/Week1/assignment/ex1-johnWho.js
Original file line number Diff line number Diff line change
Expand Up @@ -7,18 +7,18 @@ Rewrite this function, but replace the callback syntax with the Promise syntax:
- If the Promise `rejects`, pass an error as the argument to reject with: "You
didn't pass in a first name!"
------------------------------------------------------------------------------*/
// TODO see above
export const getAnonName = (firstName, callback) => {
setTimeout(() => {
if (!firstName) {
callback(new Error("You didn't pass in a first name!"));
return;
}

const fullName = `${firstName} Doe`;

callback(fullName);
}, 1000);
export const getAnonName = (firstName) => {
return new Promise((resolve, reject) => {
setTimeout(() => {
if (!firstName) {

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Nice solution. I love that you handle the rejection (fail-first) first.

reject(new Error("You didn't pass in a first name!"));
return;
}
const fullName = `${firstName} Doe`;
resolve(fullName);
}, 1000);
});
};

function main() {
Expand Down
13 changes: 11 additions & 2 deletions 3-UsingAPIs/Week1/assignment/ex2-checkDoubleDigits.js
Original file line number Diff line number Diff line change
Expand Up @@ -11,10 +11,19 @@ Complete the function called `checkDoubleDigits` such that:
"Expected a double digit number but got `number`", where `number` is the
number that was passed as an argument.
------------------------------------------------------------------------------*/
export function checkDoubleDigits(/* TODO add parameter(s) here */) {
// TODO complete this function

export function checkDoubleDigits(number) {
return new Promise((resolve, reject) => {
if (is2Digit(number)) {
resolve('This is a double digit number!');
} else {
reject(new Error(`Expected a double digit number but got ${number}`));
}
});
}

const is2Digit = (num) => num >= 10 && num <= 99;

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Nice that you try to separate this into a function. Well done


function main() {
checkDoubleDigits(9) // should reject
.then((message) => console.log(message))
Expand Down
81 changes: 40 additions & 41 deletions 3-UsingAPIs/Week1/assignment/ex3-rollDie.js
Original file line number Diff line number Diff line change
@@ -1,62 +1,61 @@
/*------------------------------------------------------------------------------
Full description at: https://github.com/HackYourFuture/Assignments/tree/main/3-UsingAPIs/Week1#exercise-3-roll-a-die

- Run the unmodified program and confirm that problem described occurs.
- Run the unmodified program and confirm that the problem described occurs.
- Refactor the `rollDie()` function from callback-based to returning a
promise.
- Change the calls to `callback()` to calls to `resolve()` and `reject()`.
- Change the calls from `callback()` to calls to `resolve()` and `reject()`.
- Refactor the code that call `rollDie()` to use the promise it returns.
- Does the problem described above still occur? If not, what would be your
explanation? Add your answer as a comment to be bottom of the file.
------------------------------------------------------------------------------*/

// TODO Remove callback and return a promise
export function rollDie(callback) {
// Compute a random number of rolls (3-10) that the die MUST complete
const randomRollsToDo = Math.floor(Math.random() * 8) + 3;
console.log(`Die scheduled for ${randomRollsToDo} rolls...`);

const rollOnce = (roll) => {
// Compute a random die value for the current roll
const value = Math.floor(Math.random() * 6) + 1;
console.log(`Die value is now: ${value}`);

// Use callback to notify that the die rolled off the table after 6 rolls
if (roll > 6) {
// TODO replace "error" callback
callback(new Error('Oops... Die rolled off the table.'));
}

// Use callback to communicate the final die value once finished rolling
if (roll === randomRollsToDo) {
// TODO replace "success" callback
callback(null, value);
}

// Schedule the next roll todo until no more rolls to do
if (roll < randomRollsToDo) {
setTimeout(() => rollOnce(roll + 1), 500);
}
};

// Start the initial roll
rollOnce(1);
export function rollDie() {
return new Promise((resolve, reject) => {
const randomRollsToDo = Math.floor(Math.random() * 8) + 3;
console.log('Random', randomRollsToDo);
console.log(`Die scheduled for ${randomRollsToDo} rolls...`);

const rollOnce = (roll) => {
const value = Math.floor(Math.random() * 6) + 1;
console.log(`Die value is now: ${value}`);
if (roll > 6) {
reject(new Error('Oops... Die rolled off the table.'));
return;
}

if (roll === randomRollsToDo) {
resolve(value);
return;
}
if (roll < randomRollsToDo) {
setTimeout(() => rollOnce(roll + 1), 500);
}
};
rollOnce(1);
});
}

function main() {
// TODO Refactor to use promise
rollDie((error, value) => {
if (error !== null) {
console.log(error.message);
} else {
rollDie()
.then((value) => {
console.log(`Success! Die settled on ${value}.`);
}
});
})
.catch((error) => {
console.log(error.message);
})
.finally(() => {

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Great job adding .finally() to ensure cleanup (logging "Roll finished") is executed regardless of whether the Promise resolves or rejects.

console.log('Roll finished.');
});
}

// ! Do not change or remove the code below
if (process.env.NODE_ENV !== 'test') {
main();
}

// TODO Replace this comment by your explanation that was asked for in the assignment description.
// Explanation
// Using Promises resolves the issue of multiple callbacks after an error like
// new Error('Oops... Die rolled off the table.'). However, if randomRollsToDo > 6,
// the rolling continues unnecessarily even though the promise is already settled.
// To solve that we can use return after resolve or reject
7 changes: 4 additions & 3 deletions 3-UsingAPIs/Week1/assignment/ex4-pokerDiceAll.js
Original file line number Diff line number Diff line change
Expand Up @@ -27,9 +27,9 @@ exercise file.
import { rollDie } from '../../helpers/pokerDiceRoller.js';

export function rollDice() {
// TODO Refactor this function
const dice = [1, 2, 3, 4, 5];
return rollDie(1);
const dicePromises = dice.map(() => rollDie());
return Promise.all(dicePromises);

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Great Job

}

function main() {
Expand All @@ -43,4 +43,5 @@ if (process.env.NODE_ENV !== 'test') {
main();
}

// TODO Replace this comment by your explanation that was asked for in the assignment description.
// Each promise created are independent and does not know if an other promise is resolved and rejected
// And once a promise is created we cannot cancel it.
13 changes: 12 additions & 1 deletion 3-UsingAPIs/Week1/assignment/ex5-pokerDiceChain.js
Original file line number Diff line number Diff line change
Expand Up @@ -17,12 +17,23 @@ import { rollDie } from '../../helpers/pokerDiceRoller.js';
export function rollDice() {
const results = [];

// TODO: expand the chain to include five dice
return rollDie(1)
.then((value) => {

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Great job, this works as expected.

But if you noticed, we are repeating these two codes from line 22 to 39:

 results.push(value);
 return rollDie(4);

We can prevent this with a Software engineering principle called "DRY Principle" by putting both as a function and use the function when needed. "Don't Repeat Yourself" (DRY) is a software development principle that helps us to avoid duplicating code. If you aren't aware of it, you can Google Search.

results.push(value);
return rollDie(2);
})
.then((value) => {
results.push(value);
return rollDie(3);
})
.then((value) => {
results.push(value);
return rollDie(4);
})
.then((value) => {
results.push(value);
return rollDie(5);
})
.then((value) => {
results.push(value);
return results;
Expand Down
21 changes: 21 additions & 0 deletions 3-UsingAPIs/Week1/test-reports/ex1-johnWho.report.txt
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*** Unit Test Error Report ***

PASS .dist/3-UsingAPIs/Week1/unit-tests/ex1-johnWho.test.js
api-wk1-ex1-johnWho
✅ should exist and be executable (2 ms)
✅ should have all TODO comments removed (1 ms)
✅ `getAnonName` should not contain unneeded console.log calls (1 ms)
✅ should call `new Promise()`
✅ should take a single argument
✅ `resolve()` should be called with a one argument
✅ `reject()` should be called with a one argument
✅ should resolve when called with a string argument (2 ms)
✅ should reject with an Error object when called without an argument (1 ms)

Test Suites: 1 passed, 1 total
Tests: 9 passed, 9 total
Snapshots: 0 total
Time: 0.509 s, estimated 1 s
Ran all test suites matching /\/home\/konjit\/Desktop\/hmy\/Assignments-cohort51\/.dist\/3-UsingAPIs\/Week1\/unit-tests\/ex1-johnWho.test.js/i.
No linting errors detected.
No spelling errors detected.
23 changes: 23 additions & 0 deletions 3-UsingAPIs/Week1/test-reports/ex2-checkDoubleDigits.report.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1,23 @@
*** Unit Test Error Report ***

PASS .dist/3-UsingAPIs/Week1/unit-tests/ex2-checkDoubleDigits.test.js
api-wk1-ex2-checkDoubleDigits
✅ should exist and be executable (2 ms)
✅ should have all TODO comments removed
✅ `checkDoubleDigits` should not contain unneeded console.log calls (1 ms)
✅ should call new Promise()
✅ `resolve()` should be called with a one argument (1 ms)
✅ `reject()` should be called with a one argument
✅ should be a function that takes a single argument
✅ (9) should return a rejected promise with an Error object (1 ms)
✅ (10) should return a promise that resolves to "This is a double digit number!" (1 ms)
✅ (99) should return a promise that resolves to "This is a double digit number!" (1 ms)
✅ (100) should return a rejected promise with an Error object (1 ms)

Test Suites: 1 passed, 1 total
Tests: 11 passed, 11 total
Snapshots: 0 total
Time: 0.742 s
Ran all test suites matching /\/home\/konjit\/Desktop\/hmy\/Assignments-cohort51\/.dist\/3-UsingAPIs\/Week1\/unit-tests\/ex2-checkDoubleDigits.test.js/i.
No linting errors detected.
No spelling errors detected.
19 changes: 19 additions & 0 deletions 3-UsingAPIs/Week1/test-reports/ex3-rollDie.report.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1,19 @@
*** Unit Test Error Report ***

PASS .dist/3-UsingAPIs/Week1/unit-tests/ex3-rollDie.test.js
api-wk1-ex3-rollDie
✅ should exist and be executable (2 ms)
✅ should have all TODO comments removed
✅ should call `new Promise()` (1 ms)
✅ `resolve()` should be called with a one argument (1 ms)
✅ `reject()` should be called with a one argument
✅ should resolve when the die settles successfully (2 ms)
✅ should reject with an Error when the die rolls off the table (1 ms)

Test Suites: 1 passed, 1 total
Tests: 7 passed, 7 total
Snapshots: 0 total
Time: 0.523 s, estimated 6 s
Ran all test suites matching /\/home\/konjit\/Desktop\/hmy\/Assignments-cohort51\/.dist\/3-UsingAPIs\/Week1\/unit-tests\/ex3-rollDie.test.js/i.
No linting errors detected.
No spelling errors detected.
19 changes: 19 additions & 0 deletions 3-UsingAPIs/Week1/test-reports/ex4-pokerDiceAll.report.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1,19 @@
*** Unit Test Error Report ***

PASS .dist/3-UsingAPIs/Week1/unit-tests/ex4-pokerDiceAll.test.js
api-wk1-ex4-pokerDiceAll
✅ should exist and be executable (2 ms)
✅ should have all TODO comments removed (1 ms)
✅ `rollDice` should not contain unneeded console.log calls (1 ms)
✅ should use `dice.map()` (1 ms)
✅ should use `Promise.all()`
✅ should resolve when all dice settle successfully (10 ms)
✅ should reject with an Error when a die rolls off the table (29 ms)

Test Suites: 1 passed, 1 total
Tests: 7 passed, 7 total
Snapshots: 0 total
Time: 0.797 s, estimated 1 s
Ran all test suites matching /\/home\/konjit\/Desktop\/hmy\/Assignments-cohort51\/.dist\/3-UsingAPIs\/Week1\/unit-tests\/ex4-pokerDiceAll.test.js/i.
No linting errors detected.
No spelling errors detected.
17 changes: 17 additions & 0 deletions 3-UsingAPIs/Week1/test-reports/ex5-pokerDiceChain.report.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1,17 @@
*** Unit Test Error Report ***

PASS .dist/3-UsingAPIs/Week1/unit-tests/ex5-pokerDiceChain.test.js
api-wk1-ex5-pokerDiceChain
✅ should exist and be executable (2 ms)
✅ should have all TODO comments removed
✅ `rollDice` should not contain unneeded console.log calls (1 ms)
✅ should resolve when all dice settle successfully (18 ms)
✅ should reject with an Error when a die rolls off the table (30 ms)

Test Suites: 1 passed, 1 total
Tests: 5 passed, 5 total
Snapshots: 0 total
Time: 0.697 s, estimated 1 s
Ran all test suites matching /\/home\/konjit\/Desktop\/hmy\/Assignments-cohort51\/.dist\/3-UsingAPIs\/Week1\/unit-tests\/ex5-pokerDiceChain.test.js/i.
No linting errors detected.
No spelling errors detected.