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13 changes: 13 additions & 0 deletions .test-summary/TEST_SUMMARY.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,13 @@
## Test Summary

**Mentors**: For more information on how to review homework assignments, please refer to the [Review Guide](https://github.com/HackYourFuture/mentors/blob/main/assignment-support/review-guide.md).

### 3-UsingAPIs - Week1

| Exercise | Passed | Failed | ESLint |
|-----------------------|--------|--------|--------|
| ex1-johnWho | 9 | - | ✓ |
| ex2-checkDoubleDigits | 11 | - | ✓ |
| ex3-rollDie | 7 | - | ✓ |
| ex4-pokerDiceAll | 7 | - | ✓ |
| ex5-pokerDiceChain | 5 | - | ✓ |
16 changes: 7 additions & 9 deletions 3-UsingAPIs/Week1/assignment/ex1-johnWho.js
Original file line number Diff line number Diff line change
Expand Up @@ -7,22 +7,20 @@ Rewrite this function, but replace the callback syntax with the Promise syntax:
- If the Promise `rejects`, pass an error as the argument to reject with: "You
didn't pass in a first name!"
------------------------------------------------------------------------------*/
// TODO see above
export const getAnonName = (firstName, callback) => {
setTimeout(() => {

export const getAnonName = firstName => {
return new Promise((resolve, reject) => {
if (!firstName) {
callback(new Error("You didn't pass in a first name!"));
return;
reject(new Error("You didn't pass in a first name!"));
}

const fullName = `${firstName} Doe`;

callback(fullName);
}, 1000);
resolve(fullName);
});
};

function main() {
getAnonName('John', console.log);
getAnonName('John').then(name => console.log(name)).catch(err => console.log(err.message));
}

// ! Do not change or remove the code below
Expand Down
11 changes: 9 additions & 2 deletions 3-UsingAPIs/Week1/assignment/ex2-checkDoubleDigits.js
Original file line number Diff line number Diff line change
Expand Up @@ -11,8 +11,15 @@ Complete the function called `checkDoubleDigits` such that:
"Expected a double digit number but got `number`", where `number` is the
number that was passed as an argument.
------------------------------------------------------------------------------*/
export function checkDoubleDigits(/* TODO add parameter(s) here */) {
// TODO complete this function
export function checkDoubleDigits(num) {
return new Promise((resolve, reject) => {
if (num >= 10 && num <= 99) {
resolve("This is a double digit number!")
}
else {
reject(new Error(`Expected a double digit number but got ${num}`))
}
})
}

function main() {
Expand Down
71 changes: 31 additions & 40 deletions 3-UsingAPIs/Week1/assignment/ex3-rollDie.js
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Regarding your comment about missing return statements in the original callback function, I didn't create this exercise, but I believe that that's the reason why the function erroneously returns both the Error and the Success callback if there are more than six rolls. The function execution is not stopped after the Error callback so it continues running till it reaches the number of originally scheduled rolls.

Original file line number Diff line number Diff line change
Expand Up @@ -10,53 +10,44 @@ Full description at: https://github.com/HackYourFuture/Assignments/tree/main/3-U
explanation? Add your answer as a comment to be bottom of the file.
------------------------------------------------------------------------------*/

// TODO Remove callback and return a promise
export function rollDie(callback) {
// Compute a random number of rolls (3-10) that the die MUST complete
const randomRollsToDo = Math.floor(Math.random() * 8) + 3;
console.log(`Die scheduled for ${randomRollsToDo} rolls...`);

const rollOnce = (roll) => {
// Compute a random die value for the current roll
const value = Math.floor(Math.random() * 6) + 1;
console.log(`Die value is now: ${value}`);

// Use callback to notify that the die rolled off the table after 6 rolls
if (roll > 6) {
// TODO replace "error" callback
callback(new Error('Oops... Die rolled off the table.'));
}

// Use callback to communicate the final die value once finished rolling
if (roll === randomRollsToDo) {
// TODO replace "success" callback
callback(null, value);
}

// Schedule the next roll todo until no more rolls to do
if (roll < randomRollsToDo) {
setTimeout(() => rollOnce(roll + 1), 500);
}
};

// Start the initial roll
rollOnce(1);
export function rollDie() {
return new Promise((resolve, reject) => {
const randomRollsToDo = Math.floor(Math.random() * 8) + 3;
console.log(`Die scheduled for ${randomRollsToDo} rolls...`);

const rollOnce = (roll) => {
const value = Math.floor(Math.random() * 6) + 1;
console.log(`Die value is now: ${value}`);

if (roll > 6) {
return reject(new Error('Oops... Die rolled off the table.'));
}

if (roll === randomRollsToDo) {
return resolve(value);
}

if (roll < randomRollsToDo) {
setTimeout(() => rollOnce(roll + 1), 500);
}
};

rollOnce(1);
})
}

function main() {
// TODO Refactor to use promise
rollDie((error, value) => {
if (error !== null) {
console.log(error.message);
} else {
console.log(`Success! Die settled on ${value}.`);
}
});
rollDie()
.then(value => console.log(`Success! Die settled on ${value}.`))
.catch(error => console.log(error.message))
}

// ! Do not change or remove the code below
if (process.env.NODE_ENV !== 'test') {
main();
}

// TODO Replace this comment by your explanation that was asked for in the assignment description.
/*
The issue does not occur anymore, we don't get a success message when we catch the error because as soon as the Promise is rejected we can't get resolve value
(I didn't get why rollOnce() had no return statements to stop it from continuing computing (I added them just to test))
*/
13 changes: 10 additions & 3 deletions 3-UsingAPIs/Week1/assignment/ex4-pokerDiceAll.js
Original file line number Diff line number Diff line change
Expand Up @@ -27,9 +27,13 @@ exercise file.
import { rollDie } from '../../helpers/pokerDiceRoller.js';

export function rollDice() {
// TODO Refactor this function
const dice = [1, 2, 3, 4, 5];
return rollDie(1);
const promises = dice.map(num => {
return new Promise((resolve, reject) => {
rollDie(num).then(resolve).catch(reject);
})
})
return Promise.all(promises);
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While this code works, it adds unnecessary redundancy and complexity since the rollDie function already returns a promise. You're creating a new Promise for each die, just to immediately pass through the result or error of another Promise (rollDie(num)), which already returns a Promise.

You could also leave out the extra promise and do

export function rollDice() {
  const dice = [1, 2, 3, 4, 5];
  const promises = dice.map(num => rollDie(num));
  return Promise.all(promises);
}

}

function main() {
Expand All @@ -43,4 +47,7 @@ if (process.env.NODE_ENV !== 'test') {
main();
}

// TODO Replace this comment by your explanation that was asked for in the assignment description.
/*
I think that the rolls are happening inside the API and multiple Promises are running which causes the outputs to mix up when they go to
in the Event Queue and then end up in the Call Stack
*/
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I think you got it right, although you chose a rather technical language to explain it. It could also be summarized as:

  • Each rollDie(num) function is an independent async process.
  • Promise.all() does not cancel any promises; it just waits.
  • So even if one promise rejects, the rest keep going.

15 changes: 13 additions & 2 deletions 3-UsingAPIs/Week1/assignment/ex5-pokerDiceChain.js
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Your solution is good, and the benefit is that it's easy to understand what's happening or troubleshoot. On the other hand, it includes some code repetition and would be harder to scale if you had a larger number of dice to throw.

If you wanted to streamline the code, you could define a function factory that returns a new .then() handler for each die, capturing the die number in a closure.

const pushAndRoll = (dice) => (value) => {
  results.push(value);
  return rollDie(dice);
};

Then, you could do:

[...]
return rollDie(1)
    .then(pushAndRoll(2))
    .then(pushAndRoll(3))
    .then(pushAndRoll(4))
    .then(pushAndRoll(5))
    .then((value) => {
      results.push(value);
      return results;
    });

Original file line number Diff line number Diff line change
Expand Up @@ -17,16 +17,27 @@ import { rollDie } from '../../helpers/pokerDiceRoller.js';
export function rollDice() {
const results = [];

// TODO: expand the chain to include five dice
return rollDie(1)
.then((value) => {
results.push(value);
return rollDie(2);
})
.then((value) => {
results.push(value);
return rollDie(3);
})
.then((value) => {
results.push(value);
return rollDie(4);
})
.then((value) => {
results.push(value);
return rollDie(5);
})
.then((value) => {
results.push(value);
return results;
});
})
}

function main() {
Expand Down
21 changes: 21 additions & 0 deletions 3-UsingAPIs/Week1/test-reports/ex1-johnWho.report.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1,21 @@
*** Unit Test Error Report ***

PASS .dist/3-UsingAPIs/Week1/unit-tests/ex1-johnWho.test.js
api-wk1-ex1-johnWho
✅ should exist and be executable (1 ms)
✅ should have all TODO comments removed
✅ `getAnonName` should not contain unneeded console.log calls (1 ms)
✅ should call `new Promise()`
✅ should take a single argument
✅ `resolve()` should be called with a one argument
✅ `reject()` should be called with a one argument
✅ should resolve when called with a string argument (1 ms)
✅ should reject with an Error object when called without an argument (1 ms)

Test Suites: 1 passed, 1 total
Tests: 9 passed, 9 total
Snapshots: 0 total
Time: 0.832 s
Ran all test suites matching /C:\\Users\\BidonLoverXXX\\WebstormProjects\\Assignments-cohort52\\.dist\\3-UsingAPIs\\Week1\\unit-tests\\ex1-johnWho.test.js/i.
No linting errors detected.
No spelling errors detected.
23 changes: 23 additions & 0 deletions 3-UsingAPIs/Week1/test-reports/ex2-checkDoubleDigits.report.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1,23 @@
*** Unit Test Error Report ***

PASS .dist/3-UsingAPIs/Week1/unit-tests/ex2-checkDoubleDigits.test.js
api-wk1-ex2-checkDoubleDigits
✅ should exist and be executable (2 ms)
✅ should have all TODO comments removed
✅ `checkDoubleDigits` should not contain unneeded console.log calls (1 ms)
✅ should call new Promise()
✅ `resolve()` should be called with a one argument
✅ `reject()` should be called with a one argument
✅ should be a function that takes a single argument
✅ (9) should return a rejected promise with an Error object
✅ (10) should return a promise that resolves to "This is a double digit number!" (1 ms)
✅ (99) should return a promise that resolves to "This is a double digit number!" (1 ms)
✅ (100) should return a rejected promise with an Error object

Test Suites: 1 passed, 1 total
Tests: 11 passed, 11 total
Snapshots: 0 total
Time: 0.689 s
Ran all test suites matching /C:\\Users\\BidonLoverXXX\\WebstormProjects\\Assignments-cohort52\\.dist\\3-UsingAPIs\\Week1\\unit-tests\\ex2-checkDoubleDigits.test.js/i.
No linting errors detected.
No spelling errors detected.
19 changes: 19 additions & 0 deletions 3-UsingAPIs/Week1/test-reports/ex3-rollDie.report.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1,19 @@
*** Unit Test Error Report ***

PASS .dist/3-UsingAPIs/Week1/unit-tests/ex3-rollDie.test.js
api-wk1-ex3-rollDie
✅ should exist and be executable (1 ms)
✅ should have all TODO comments removed
✅ should call `new Promise()` (1 ms)
✅ `resolve()` should be called with a one argument
✅ `reject()` should be called with a one argument
✅ should resolve when the die settles successfully (1 ms)
✅ should reject with an Error when the die rolls off the table (1 ms)

Test Suites: 1 passed, 1 total
Tests: 7 passed, 7 total
Snapshots: 0 total
Time: 0.814 s, estimated 1 s
Ran all test suites matching /C:\\Users\\BidonLoverXXX\\WebstormProjects\\Assignments-cohort52\\.dist\\3-UsingAPIs\\Week1\\unit-tests\\ex3-rollDie.test.js/i.
No linting errors detected.
No spelling errors detected.
22 changes: 22 additions & 0 deletions 3-UsingAPIs/Week1/test-reports/ex4-pokerDiceAll.report.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1,22 @@
*** Unit Test Error Report ***

(node:72180) TimeoutNegativeWarning: -5 is a negative number.
Timeout duration was set to 1.
(Use `node --trace-warnings ...` to show where the warning was created)
PASS .dist/3-UsingAPIs/Week1/unit-tests/ex4-pokerDiceAll.test.js
api-wk1-ex4-pokerDiceAll
✅ should exist and be executable (2 ms)
✅ should have all TODO comments removed (1 ms)
✅ `rollDice` should not contain unneeded console.log calls
✅ should use `dice.map()`
✅ should use `Promise.all()`
✅ should resolve when all dice settle successfully (9 ms)
✅ should reject with an Error when a die rolls off the table (86 ms)

Test Suites: 1 passed, 1 total
Tests: 7 passed, 7 total
Snapshots: 0 total
Time: 1.004 s
Ran all test suites matching /C:\\Users\\BidonLoverXXX\\WebstormProjects\\Assignments-cohort52\\.dist\\3-UsingAPIs\\Week1\\unit-tests\\ex4-pokerDiceAll.test.js/i.
No linting errors detected.
No spelling errors detected.
20 changes: 20 additions & 0 deletions 3-UsingAPIs/Week1/test-reports/ex5-pokerDiceChain.report.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1,20 @@
*** Unit Test Error Report ***

(node:66272) TimeoutNegativeWarning: -5 is a negative number.
Timeout duration was set to 1.
(Use `node --trace-warnings ...` to show where the warning was created)
PASS .dist/3-UsingAPIs/Week1/unit-tests/ex5-pokerDiceChain.test.js
api-wk1-ex5-pokerDiceChain
✅ should exist and be executable (1 ms)
✅ should have all TODO comments removed
✅ `rollDice` should not contain unneeded console.log calls (1 ms)
✅ should resolve when all dice settle successfully (23 ms)
✅ should reject with an Error when a die rolls off the table (95 ms)

Test Suites: 1 passed, 1 total
Tests: 5 passed, 5 total
Snapshots: 0 total
Time: 0.821 s
Ran all test suites matching /C:\\Users\\BidonLoverXXX\\WebstormProjects\\Assignments-cohort52\\.dist\\3-UsingAPIs\\Week1\\unit-tests\\ex5-pokerDiceChain.test.js/i.
No linting errors detected.
No spelling errors detected.
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