I am an Audio Tools Programmer with a decade of experience in music production and sound design. I hold a Bachelor (Honours) of Arts in Music Production and Sound Engineering, and have just completed a Bachelor (Honours) Degree in Computer Science with a focus on Computer Game Applications Development. My academic background in music production and programming uniquely positions me to bridge the gap between coders, composers, and sound designers, ensuring seamless collaboration in the games industry.
I am also a co-founder of Studio Catloaf, where I have taken on the roles as a producer, audio programmer, sound designer, and composer.
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MaginEngine Audio
Starting off as an honours project, Maginengine Audio focuses on building an efficient and optimized audio engine for video games. This project won the Playground Games Award for Game Technology and was shortlisted for the Pocket Sized Hands Award in Technical Innovation. -
Book of Abominations
Developed by Studio Catloaf (formerly Magination Games), a team of two programmers who won a clean sweep at Dare Academy 2023 in EGX.
- C++
- C#
- HTML
- Python
- Unity
- Unreal Engine
- SFML
- OpenGL
- Rider
- Visual Studio
- PowerShell
- GitHub
- Ableton
- Reaper
- FMOD
- Wwise
- Jekyll