This project is an experimental Mixed Reality game where players use a VR controller to draw a virtual path, and a small airplane follows this path continuously in a loop. The game leverages the Meta Mixed Reality Utility Kit to interact with the user's real-world environment. Detected objects in the environment are used to create colliders, adding an immersive layer of interaction.
- Environment Scanning: When the game starts, it requests permission to scan the user's environment to detect objects. These objects are used to create colliders in the scene.
- Path Drawing: Players use a VR controller to draw a virtual path in the air.
- Airplane Movement: A small airplane follows the drawn path in a continuous loop.
- Collision Effects: If the airplane collides with a detected object, a visual explosion effect (VFX) is triggered.
- Unity (recommended version: 2021.3 or later)
- Meta Mixed Reality Utility Kit
- Compatible VR hardware (e.g., Meta Quest 2 or similar)
- Clone the Repository:
git clone https://github.com/YourUsername/FlightFollower.git cd FlightFollower
- Open in Unity:
- Launch Unity Hub and open the cloned project folder.
- Configure the Project:
- Ensure the Meta Mixed Reality Utility Kit is installed and properly configured.
- Run the Project:
- Connect your VR hardware.
- Enter Play Mode in Unity to test the experience.
- Ensure your VR hardware is properly set up and connected before running the project.
- Test in a well-lit environment for optimal object detection.
- Advanced collision effects with dynamic debris.
- Additional game mechanics, such as power-ups or challenges.
- Enhanced VFX and audio feedback for a more immersive experience.
- Improved interaction with real-world objects.
- UI improvements to guide the player during gameplay.
This project is licensed under the MIT License. See the LICENSE file for details.
Contributions are welcome! If you have suggestions or improvements, feel free to open an issue or submit a pull request. Feedback is greatly appreciated.