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Note:
This project is made possible thanks to netfox and noray.


Overview

GodotP2PMatchmaking empowers Godot developers to create a fully self-hosted networking solution by running their own relay and matchmaking servers.


Features

  • 100% self-hosted — no third-party dependencies
  • Direct peer-to-peer connection using join codes
  • One-click matchmaking for pairing two clients
  • Includes a working example project

Planned Features

  • Support for multiplayer sessions with more than 2 players
  • Simplify installation by creating my own Docker image
  • Additional enhancements and improvements to come!

Setup

For detailed setup instructions, visit the GodotP2PMatchmaking Wiki.


Support

Need help? Open an issue or submit a pull request on the GitHub repo.

If you’d like to support development financially, please consider donating via PayPal.


License

This project is distributed under the MIT License.

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Self-Hosted Matchmaking & Relay Server for Godot 4

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