If you'd like to support this project, you can do so here:
Note:
This project is made possible thanks to netfox and noray.
GodotP2PMatchmaking empowers Godot developers to create a fully self-hosted networking solution by running their own relay and matchmaking servers.
- 100% self-hosted — no third-party dependencies
- Direct peer-to-peer connection using join codes
- One-click matchmaking for pairing two clients
- Includes a working example project
- Support for multiplayer sessions with more than 2 players
- Simplify installation by creating my own Docker image
- Additional enhancements and improvements to come!
For detailed setup instructions, visit the GodotP2PMatchmaking Wiki.
Need help? Open an issue or submit a pull request on the GitHub repo.
If you’d like to support development financially, please consider donating via PayPal.
This project is distributed under the MIT License.