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87 changes: 87 additions & 0 deletions Source/Sample/RichTextBlockButtonDecorator.cpp
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#include "RichTextBlockButtonDecorator.h"
#include "Widgets/SToolTip.h"
#include "Widgets/Text/STextBlock.h"
#include "Widgets/Input/SButton.h"

/////////////////////////////////////////////////////

class FRichInlineButton : public FRichTextDecorator
{
public:
FRichInlineButton(URichTextBlock* InOwner, URichTextBlockButtonDecorator* InDecorator)
: FRichTextDecorator(InOwner)
, Decorator(InDecorator)
{
}

// Only valid if text is: <tooltip text="Some infos">Some text</>
virtual bool Supports(const FTextRunParseResults& RunParseResult, const FString& Text) const override
{
if (RunParseResult.Name == TEXT("button") && RunParseResult.MetaData.Contains(TEXT("id")))
{
const FTextRange& IdRange = RunParseResult.MetaData[TEXT("id")];
const FString TagId = Text.Mid(IdRange.BeginIndex, IdRange.EndIndex - IdRange.BeginIndex);

const bool bWarnIfMissing = false;
return Decorator->FindButtonSet(*TagId, bWarnIfMissing) != nullptr;
}

return false;
}

protected:

virtual TSharedPtr<SWidget> CreateDecoratorWidget(const FTextRunInfo& InRunInfo, const FTextBlockStyle& InTextStyle) const override
{
const bool bWarnIfMissing = true;
const FRichButtonRow* ButtonSet = Decorator->FindButtonSet(*InRunInfo.MetaData[TEXT("id")], bWarnIfMissing);

if (!ensure(ButtonSet))
return TSharedPtr<SWidget>();

FString TextString;
if (const FString* Text = InRunInfo.MetaData.Find(TEXT("text")))
TextString = *Text;

return SNew(SButton)
.ButtonStyle(&ButtonSet->ButtonStyle)
//.ForegroundColor(FLinearColor::White)
//.OnClicked(this, &FPaperTileMapDetailsCustomization::OnPromoteToAssetButtonClicked)
.Content()
[
SNew(STextBlock)
.TextStyle(&ButtonSet->ButtonTextStyle)
.Text(FText::FromString(TextString))
];
}

private:
URichTextBlockButtonDecorator* Decorator;
};

/////////////////////////////////////////////////////
// URichTextBlockButtonDecorator

URichTextBlockButtonDecorator::URichTextBlockButtonDecorator(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}

// Return our custom class for creating the inline widget
TSharedPtr<ITextDecorator> URichTextBlockButtonDecorator::CreateDecorator(URichTextBlock* InOwner)
{
return MakeShareable(new FRichInlineButton(InOwner, this));
}

// find button set
FRichButtonRow* URichTextBlockButtonDecorator::FindButtonSet(FName TagOrId, bool bWarnIfMissing)
{
if (ButtonSet == nullptr)
return nullptr;

FString ContextString;
return ButtonSet->FindRow<FRichButtonRow>(TagOrId, ContextString, bWarnIfMissing);
}

/////////////////////////////////////////////////////
59 changes: 59 additions & 0 deletions Source/Sample/RichTextBlockButtonDecorator.h
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#pragma once

#include "CoreMinimal.h"

#include "Engine/DataTable.h"

#include "Styling/SlateTypes.h"
#include "Fonts/SlateFontInfo.h"

#include "Framework/Text/ITextDecorator.h"
#include "Components/RichTextBlockDecorator.h"

#include "RichTextBlockButtonDecorator.generated.h"

/** Simple struct for rich text styles */
USTRUCT(Blueprintable, BlueprintType)
struct FRichButtonRow : public FTableRowBase
{
GENERATED_USTRUCT_BODY()

public:

// button style
UPROPERTY(EditAnywhere, Category = Appearance)
FButtonStyle ButtonStyle;

//UPROPERTY(EditAnywhere, Category = Appearance)
//FSlateColor ButtonForegroundColor;

// Style used for button's text
UPROPERTY(EditAnywhere, Category = Appearance)
FTextBlockStyle ButtonTextStyle;
};

/**
* Allows you to setup a button decorator.
* This can be subclassed as a blueprint.
*
* Understands the format <button id="DataTableRowName" text="button text" />
*/
UCLASS(Abstract, Blueprintable)
class URichTextBlockButtonDecorator : public URichTextBlockDecorator
{
GENERATED_BODY()

public:
URichTextBlockButtonDecorator(const FObjectInitializer& ObjectInitializer);

// create
virtual TSharedPtr<ITextDecorator> CreateDecorator(URichTextBlock* InOwner) override;
// find button set
FRichButtonRow* FindButtonSet(FName TagOrId, bool bWarnIfMissing);

protected:


UPROPERTY(EditAnywhere, Category = Appearance, meta = (RequiredAssetDataTags = "RowStructure=/Script/Sample.RichButtonRow"))
TObjectPtr<class UDataTable> ButtonSet;
};
4 changes: 4 additions & 0 deletions Source/Sample/SampleRichTextBlockTooltipDecorator.cpp
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Expand Up @@ -3,6 +3,10 @@
#include "Widgets/SToolTip.h"
#include "Widgets/Text/STextBlock.h"

/*
* RichTExt example
* Try to hover <tooltip text="I am a tooltip">this word</> or <tooltip text="I am also a tooltip">this one</>
*/

// Class charged of creating the inline tooltip
class FSampleRichInlineTooltip : public FRichTextDecorator
Expand Down