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Releases: Nebukam/PCGExtendedToolkit

PCGEx 0.70.7

19 Oct 17:14

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See 0.70 Release Notes

Patch

  • Find Contour regression fix
  • Added Cell Hash artifact
  • Fixed edge case on Split Path
  • Merge Cells subgraph

Full Changelog: v0.70.5...v0.70.7

PCGEx 0.70.5

13 Oct 23:12

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See 0.70 Release Notes

Patch

  • Small bugfixes
  • Fixed a glitch happening with Find Contours picking the wrong winding
  • Fixed a regression introduced in the last patch
  • New filter : Segment Cross

Full Changelog: v0.70.4...v0.70.5

PCGEx 0.70.4

10 Oct 22:56

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See 0.70 Release Notes

Patch

  • Small bugfixes
  • Fixed unallocated properties default value not being carried over by some nodes
  • New node : Self Pruning
  • Added timeslicing on Spline Mesh Spawner + actor data packer (when execute on main thread is enabled)
  • PR from Splash Damage getting rid of a bunch of warnings on multiple platforms

Full Changelog: v0.70.3...v0.70.4

PCGEx 0.70.3

05 Oct 17:53

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See 0.70 Release Notes

Patch

  • Small bugfixes
  • Fixed a regression with pre-staging rotations
  • Entry Count filter tweaks (bugfix + Data domain support for comparison)

Full Changelog: v0.70.1...v0.70.3

PCGEx 0.70.1

03 Oct 18:31
0e9bc63

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See 0.70 Release Notes

Patch

  • QoL on Flat Projection
  • Added in/out pruning on Sample Nearest Surface
  • Fixed a small bug with matching rules Attr x Attr that would fetch the wrong data domain

Full Changelog: v0.70...v0.70.1

PCGEx 0.70

02 Oct 03:22

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What's Changed

Release notes on gitbook

Full Changelog: v0.68.12...v0.70

PCGEx 0.69-seed-patch

02 Sep 12:23
9d60f40

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What's Changed

  • Use Unreal's PCG seed functions instead of using Perlin Noise by @staminajim in #134

Full Changelog: v0.69-preview.2...v0.69-seed-fix

PCGEx 0.69-preview.2

28 Aug 13:17

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PCGEx 0.69-preview.1

27 Aug 12:25

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PCGEx v0.68.12

22 Aug 04:47

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See patch notes on gitbook!