Releases: Nebukam/PCGExtendedToolkit
Releases · Nebukam/PCGExtendedToolkit
PCGEx 0.70.7
See 0.70 Release Notes
Patch
- Find Contour regression fix
- Added Cell Hash artifact
- Fixed edge case on Split Path
- Merge Cells subgraph
Full Changelog: v0.70.5...v0.70.7
PCGEx 0.70.5
See 0.70 Release Notes
Patch
- Small bugfixes
- Fixed a glitch happening with
Find Contourspicking the wrong winding - Fixed a regression introduced in the last patch
- New filter : Segment Cross
Full Changelog: v0.70.4...v0.70.5
PCGEx 0.70.4
See 0.70 Release Notes
Patch
- Small bugfixes
- Fixed unallocated properties default value not being carried over by some nodes
- New node : Self Pruning
- Added timeslicing on Spline Mesh Spawner + actor data packer (when execute on main thread is enabled)
- PR from Splash Damage getting rid of a bunch of warnings on multiple platforms
Full Changelog: v0.70.3...v0.70.4
PCGEx 0.70.3
See 0.70 Release Notes
Patch
- Small bugfixes
- Fixed a regression with pre-staging rotations
- Entry Count filter tweaks (bugfix + Data domain support for comparison)
Full Changelog: v0.70.1...v0.70.3
PCGEx 0.70.1
See 0.70 Release Notes
Patch
- QoL on
Flat Projection - Added in/out pruning on
Sample Nearest Surface - Fixed a small bug with matching rules Attr x Attr that would fetch the wrong data domain
Full Changelog: v0.70...v0.70.1
PCGEx 0.70
What's Changed
- Use Unreal's PCG seed functions instead of using Perlin Noise by @staminajim in #134
- Move GeometryScriptingCore to public deps for runtime by @sna-scourtney in #135
- 5.6 5.7 backport by @Nebukam in #138
Release notes on gitbook
Full Changelog: v0.68.12...v0.70
PCGEx 0.69-seed-patch
What's Changed
- Use Unreal's PCG seed functions instead of using Perlin Noise by @staminajim in #134
Full Changelog: v0.69-preview.2...v0.69-seed-fix
PCGEx 0.69-preview.2
Full Changelog: v0.69-preview.1...v0.69-preview.2
PCGEx 0.69-preview.1
Full Changelog: v0.68.12...v0.69-preview.1
PCGEx v0.68.12
See patch notes on gitbook!