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407 changes: 407 additions & 0 deletions networkexiercise/networkexiercise.xcodeproj/project.pbxproj

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>IDEDidComputeMac32BitWarning</key>
<true/>
</dict>
</plist>

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

36 changes: 36 additions & 0 deletions networkexiercise/networkexiercise/AppDelegate.swift
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//
// AppDelegate.swift
// networkexiercise
//
// Created by 김수민 on 2023/11/19.
//

import UIKit

@main
class AppDelegate: UIResponder, UIApplicationDelegate {



func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
return true
}

// MARK: UISceneSession Lifecycle

func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
}

func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}


}

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{
"colors" : [
{
"idiom" : "universal"
}
],
"info" : {
"author" : "xcode",
"version" : 1
}
}
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{
"images" : [
{
"idiom" : "universal",
"platform" : "ios",
"size" : "1024x1024"
}
],
"info" : {
"author" : "xcode",
"version" : 1
}
}
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{
"info" : {
"author" : "xcode",
"version" : 1
}
}
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="13122.16" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" useSafeAreas="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="13104.12"/>
<capability name="Safe area layout guides" minToolsVersion="9.0"/>
<capability name="documents saved in the Xcode 8 format" minToolsVersion="8.0"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
<rect key="frame" x="0.0" y="0.0" width="375" height="667"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" xcode11CocoaTouchSystemColor="systemBackgroundColor" cocoaTouchSystemColor="whiteColor"/>
<viewLayoutGuide key="safeArea" id="6Tk-OE-BBY"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="53" y="375"/>
</scene>
</scenes>
</document>
23 changes: 23 additions & 0 deletions networkexiercise/networkexiercise/Info.plist
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>UIApplicationSceneManifest</key>
<dict>
<key>UIApplicationSupportsMultipleScenes</key>
<false/>
<key>UISceneConfigurations</key>
<dict>
<key>UIWindowSceneSessionRoleApplication</key>
<array>
<dict>
<key>UISceneConfigurationName</key>
<string>Default Configuration</string>
<key>UISceneDelegateClassName</key>
<string>$(PRODUCT_MODULE_NAME).SceneDelegate</string>
</dict>
</array>
</dict>
</dict>
</dict>
</plist>
16 changes: 16 additions & 0 deletions networkexiercise/networkexiercise/Model/weather.swift
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//
// weather.swift
// networkexiercise
//
// Created by 김수민 on 2023/11/19.
//

import Foundation

struct weather: Decodable {
var lat: Double
var lon: Double
var timezone: String
var timezone_offset: Int
}

58 changes: 58 additions & 0 deletions networkexiercise/networkexiercise/SceneDelegate.swift
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//
// SceneDelegate.swift
// WeekFour
//
// Created by 김수민 on 2023/11/09.
//


import UIKit

class SceneDelegate: UIResponder, UIWindowSceneDelegate {

var window: UIWindow?


func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
guard let windowScene = (scene as? UIWindowScene) else { return }
window = UIWindow(windowScene: windowScene) // SceneDelegate의 프로퍼티에 설정해줌
let mainViewController = ViewController() // 맨 처음 보여줄 ViewController

window?.rootViewController = mainViewController
window?.makeKeyAndVisible()
}


func sceneDidDisconnect(_ scene: UIScene) {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
}

func sceneDidBecomeActive(_ scene: UIScene) {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}

func sceneWillResignActive(_ scene: UIScene) {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}

func sceneWillEnterForeground(_ scene: UIScene) {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}

func sceneDidEnterBackground(_ scene: UIScene) {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}


}



75 changes: 75 additions & 0 deletions networkexiercise/networkexiercise/ViewController.swift
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//
// ViewController.swift
// networkexiercise
//
// Created by 김수민 on 2023/11/19.
//
import SnapKit
import UIKit
import Moya
class ViewController: UIViewController {
let apiKey = "206b9ba8742999c6453ebc8907feef22" // OpenWeatherMap에서 발급받은 API 키를 사용해야 합니다.
let provider = MoyaProvider<WeatherAPI>()


override func viewDidLoad() {
super.viewDidLoad()
configUI()
layout()
setAPIValue()
}

var testTextview: UITextView {
let textView = UITextView()
textView.frame = CGRect(x: 20, y: 100, width: 300, height: 200)
textView.font = UIFont.systemFont(ofSize: 16)
textView.text = "안녕하세요, UITextView 예제입니다."
return textView
}
Comment on lines +22 to +28
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프로퍼티 선언이 잘못 돼서 시뮬레이션이 튕겨요!
값을 불러오는 거니까 UILabel을 사용하는 게 더 좋을 것 같아요


var apiButton: UIButton {
let apiButton = UIButton(type: .system) // 시스템 버튼으로 초기화
apiButton.setTitle("버튼", for: .normal)
apiButton.backgroundColor = .blue
return apiButton
}

func configUI() {
view.addSubview(testTextview)
view.addSubview(apiButton)
}

func layout(){
apiButton.snp.makeConstraints { make in
// make.top.equalTo(testTextview.snp.bottom).offset(10) // 텍스트 뷰 아래로 10포인트 떨어짐
make.centerX.equalToSuperview()
}
apiButton.snp.makeConstraints { make in
// make.top.equalTo(testTextview.snp.bottom).offset(10) // 텍스트 뷰 아래로 10포인트 떨어짐
make.centerX.equalToSuperview()
}
Comment on lines +47 to +50
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apiButton만 두번 되어 있어요

}



// API 호출 예제
func setAPIValue(){

provider.request(.oneCall(lat: 37.7749, lon: -122.4194, exclude: ["current", "minutely", "hourly", "daily", "alerts"], apiKey: self.apiKey)) { result in
switch result {
case let .success(response):
// API 요청이 성공한 경우 처리
print(response)
let result = try? response.map(weather.self)
if let result = result?.timezone {
self.testTextview.text = result
print(result)
}
case let .failure(error):
// API 요청이 실패한 경우 처리
print(error)
}
}
}

}
45 changes: 45 additions & 0 deletions networkexiercise/networkexiercise/weatherAPI.swift
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//
// weatherAPI.swift
// networkexiercise
//
// Created by 김수민 on 2023/11/19.
//

import Foundation
import Moya

enum WeatherAPI {
case oneCall(lat: Double, lon: Double, exclude: [String], apiKey: String)
}

extension WeatherAPI: TargetType {
var baseURL: URL {
return URL(string: "https://api.openweathermap.org/data/3.0")!
}

var path: String {
switch self {
case .oneCall:
return "/onecall"
}
}

var method: Moya.Method {
return .get
}

var sampleData: Data {
return Data()
}

var task: Task {
switch self {
case let .oneCall(lat, lon, exclude, apiKey):
return .requestParameters(parameters: ["lat": lat, "lon": lon, "exclude": exclude, "appid": apiKey], encoding: URLEncoding.default)
}
}

var headers: [String: String]? {
return ["Content-type": "application/json"]
}
}