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Releases: SpringRoll/SoundJS

0.6.5

07 Apr 15:18
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  • Includes changes to CordovaAudioPlugin so that it works with the Springroll Container to check for Cordova in the context of the container, and to support a standalone game that doesn't the container.

0.6.4

09 Feb 14:48
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0.6.3

08 Sep 20:32
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0.6.2

12 Mar 16:42
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  • Improved how FlashAudioPlugin handles loading files so that preloaded files aren't loaded again when you play them.
  • Added a check in WebAudioSoundInstance to check for start times that are past the duration, to avoid errors in the audio node.

0.6.1

19 Feb 17:34
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Made a small change to XHRRequest's _checkError() to be more Cordova friendly.

0.6.0

13 Feb 23:55
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Version 0.6.0 of SoundJS with SpringRoll changes.

0.5.1

16 Jan 20:56
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Simplified the path parsing so that it can handle php service urls, eg "/service/?action=assetPath&uid=de990fbc-6750-41c3-88e0-ead845821fd4/myAssetPath/file.mp3"

0.5.0

29 Apr 15:22
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Version 0.5.0 of SoundJS with CloudKid modifications.