Releases
v2.1.1
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What's Changed
New Features
Introduce RuntimeEffect::NextProgramID() to prevent programID conflicts between RuntimeEffect subclasses.
Prioritize larger Tiles over closer ones in DisplayList for improved rendering quality.
Use nearest-neighbor sampling for textures to address blurriness in path and text drawing.
Export FilterImage and PictureImage as bitmaps in SVGs, rather than SVG elements.
Performance Improvements
Implement HardwareBuffer texture support for text atlases.
Cache viewport, scissor, program, binding states, and blend states to minimize redundant GL calls.
Exclude layers outside the visible area in Layer::draw for improved rendering efficiency.
Set the minimum decoded image size to 1/8 of the original to optimize memory usage.
Avoid drawing layers to the background context when no background blur is needed.
Add support for drawScale arguments in the Gaussian blur filter to enable rendering at reduced sizes.
Fix performance issue caused by deleting tile caches before checking for zoom blur reuse.
Bug Fixes
Fixed a crash by ensuring each atlas cell buffer is aligned to a 4-byte boundary.
Fixed a memory leak by properly releasing hardware buffer references.
Fixed an issue where italic text was not rendering correctly.
Fix drop shadow offset calculation error in PDF export.
Fix issue where RRect cannot be drawn when DeviceBounds are needed but LocalBounds are not.
Fix macro definition conflicts caused by Qt5 on Windows.
Correct shader code generation for blend modes.
Fix issue where TiledTextureEffect does not add Subset when using ClampToBorderNearest.
Fix issue where Image::lockTextureProxy may obtain a TextureProxy with inconsistent backingFit.
Fix dirty region calculation issues when Layer has LayerStyle or Filter.
Fixed incorrect stroke width by properly applying shape matrix scaling.
Fix infinite loop in DisplayList::getFallbackDrawTasks().
Add [NSOpenGLContext clearCurrentContext] to properly release OpenGL context.
Fix precision errors caused by float calculations for backingSize.
Fix issue where syncCpu in Context::submit may not work in certain cases.
Resolve shader compilation failure due to incorrect OES texture extension string with GLES 3.0.
Fix compilation issue for unused code in Web platform Release build.
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