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1 change: 1 addition & 0 deletions Packages/com.unity.inputsystem/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -46,6 +46,7 @@ however, it has to be formatted properly to pass verification tests.
### Changed
- For Unity 6.0 and above, when an `EventSystem` GameObject is created in the Editor it will have the
`InputSystemUIInputModule` by default if the Input System package is installed and enabled.
- Added information to the 'Restart Editor' dialog to clarify impact on packages pending import [ISXB-608](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-608).

## [1.8.1] - 2024-03-14

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2 changes: 1 addition & 1 deletion Packages/com.unity.inputsystem/InputSystem/InputSystem.cs
Original file line number Diff line number Diff line change
Expand Up @@ -3601,7 +3601,7 @@ internal static void InitializeInEditor(IInputRuntime runtime = null)
{
const string dialogText = "This project is using the new input system package but the native platform backends for the new input system are not enabled in the player settings. " +
"This means that no input from native devices will come through." +
"\n\nDo you want to enable the backends? Doing so will *RESTART* the editor.";
"\n\nDo you want to enable the backends? Doing so will *RESTART* the editor. If you do this, you will need to start the import process again for any packages that are waiting to be imported.";

if (EditorUtility.DisplayDialog("Warning", dialogText, "Yes", "No"))
{
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