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Bleutooth controllers and leap motion . #6
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NoeTardy
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Project files: switch linker from subsystem:CONSOLE to subsystem:WINDOWS Add some hand pose tracking (not including fingers)
…lm facing inwards. Display the Vive wand 3D model.
… and button presses. Doesn't work so well overall.
…aller Projects extension if you use the VS Community edition)
…et, separate by left and right hand)
…es. Add a new ThumbInwards gesture that currently maps to a trackpad press. Add some proposed configuration options to streamvr.vrsettings file to map arbitrary gestures to buttons (not yet working though). Back up streamvr.vrsettings on installation
Using Victory for the application menu, as this is detected quite reliably.
…ures for any hand in view.
…and pointing towards the palm. Change the system menu button to "Timeout" pose.
…es JSON configuration data into the steamvr.vrconfig file on installation/deinstallation.
…ool.exe in place of batch files to register/unregister the driver. The tool also more cleanly merges and unmerges the JSON data for the driver.
…the Windows Installer (C:\Windows\system32)
…ctory if there is no SteamVR folder.
…k. Removed the additional "leap" subdirectory, so the vrpathreg utility uses the correct path to the driver binaries.
… Append "\leap" to the path given to vrpathreg.exe adddriver instead. Use Visual C++ runtime merge modules (msm) as part of the installer. Create empty steamvr.vrsettings file if none exists when the installer runs.
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(Sorry for my bad english i am french ; ))
If you can add bleutooth controllers for click and leap motion for position Please. It will be the best driver in the world ; )