A library of Swift utils to ease your iOS, macOS, watchOS, tvOS and Linux development.
Documentation is available online.
CocoaPods is a dependency manager for Cocoa projects. You can install it with the following command:
$ gem install cocoapodsCocoaPods 1.1.0+ is required to build Mechanica 1.0.0+.
To integrate Mechanica into your Xcode project using CocoaPods, specify it in your Podfile:
source 'https://github.com/CocoaPods/Specs.git'
platform :ios, '10.0'
use_frameworks!
target '<Your Target Name>' do
pod 'Mechanica', '~> 2.2.0'
endThen, run the following command:
$ pod installCarthage is a decentralized dependency manager that builds your dependencies and provides you with binary frameworks.
You can install Carthage with Homebrew using the following command:
$ brew update
$ brew install carthageTo integrate Mechanica into your Xcode project using Carthage, specify it in your Cartfile:
github "alemar11/Mechanica" ~> 2.2.0
Run carthage update to build the framework and drag the built Mechanica.framework into your Xcode project.
The Swift Package Manager is a tool for automating the distribution of Swift code and is integrated into the swift compiler.
Once you have your Swift package set up, adding Mechanica as a dependency is as easy as adding it to the dependencies value of your Package.swift.
dependencies: [
.package(url: "https://github.com/alemar11/Mechanica.git", .upToNextMajor(from: "3.1.0"))
]If you prefer not to use either of the aforementioned dependency managers, you can integrate Mechanica into your project manually.
- Open up Terminal,
cdinto your top-level project directory, and run the following command "if" your project is not initialized as a git repository:
$ git init- Add Mechanica as a git submodule by running the following command:
$ git submodule add https://github.com/alemar11/Mechanica.git-
Open the new
Mechanicafolder, and drag theMechanica.xcodeprojinto the Project Navigator of your application's Xcode project.It should appear nested underneath your application's blue project icon. Whether it is above or below all the other Xcode groups does not matter.
-
Select the
Mechanica.xcodeprojin the Project Navigator and verify the deployment target matches that of your application target. -
Next, select your application project in the Project Navigator (blue project icon) to navigate to the target configuration window and select the application target under the "Targets" heading in the sidebar.
-
In the tab bar at the top of that window, open the "General" panel.
-
Click on the
+button under the "Embedded Binaries" section. -
You will see two different
Mechanica.xcodeprojfolders each with two different versions of theMechanica.frameworknested inside aProductsfolder.It does not matter which
Productsfolder you choose from, but it does matter whether you choose the top or bottomMechanica.framework. -
Select the top
Mechanica.frameworkfor iOS and the bottom one for macOS.You can verify which one you selected by inspecting the build log for your project. The build target for
Mechanicawill be listed as eitherMechanica iOS,Mechanica macOS,Mechanica tvOSorMechanica watchOS.
Mechanica is released under the MIT license. See LICENSE for details.
Pull requests are welcome!
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