Android library designed to greatly simplify the implementation process of an MVVM-based application by providing all the means necessary to solve the common problems and avoid the annoying boilerplate code.
The library is accompanied by a comprehensive Demo Application that is built around MVVM and Clean Architecture concepts. The Demo Application utilizes such popular libraries as: RxJava, Dagger2, Android Navigation Architecture Component, OkHttp, Retrofit, Room, Glide.
Android MVVM Library will make the implementation of your MVVM-based application a trivial task thus allowing you to spend more time focusing on other important things.
- Demo
- Getting Started
- Modules
- Basic Implementation
- Dagger Based Implementation
- Navigation Component Based Implementation
- Navigation Component and Dagger Based Implementation
- Compilation
- Contribution
- Hall of Fame
- License
Marvel Universe Application is an application built around MVVM and Clean Architecture concepts, as well as the data provided by the Marvel API. The application allows you to browse through the Marvel comics, events and characters; each of the aforementioned entities is accompanied by a corresponding detailed overview screen, which gives you even more insight into the Marvel Universe.
1. Make sure that you've added the jcenter() repository to your top-level build.gradle file.
buildscript {
//...
repositories {
//...
jcenter()
}
//...
}2. Enable the jetifier and androidX support in the top-level gradle.properties file.
//...
android.enableJetifier=true
android.useAndroidX=true
//....3. Update your compileSdkVersion in the module-level build.gradle file to 29+.
//...
android {
//...
compileSdkVersion 29
//...
}
//...4. Enable the Data Binding in the module-level build.gradle file.
//...
android {
//...
dataBinding {
enabled true
}
//...
}
//...5. Replace your com.android.support.appcompat.* dependency with the new androidx.appcompat.* alternative.
//...
dependencies {
//...
implementation "androidx.appcompat:appcompat:1.0.2"
//...
}
//...6. Add the Android Lifecycle (ViewModel), RxJava and RxBus dependencies to the module-level build.gradle file.
//...
dependencies {
//...
implementation "androidx.lifecycle:lifecycle-viewmodel:2.0.0"
implementation "io.reactivex.rxjava2:rxjava:2.2.12"
implementation "io.reactivex.rxjava2:rxandroid:2.1.1"
implementation "com.arthurivanets.rxbus:rxbus:1.1.0"
//...
}
//...The basic implementation must include the core module
implementation "com.arthurivanets.mvvm:mvvm-core:X.Y.Z"
Which should be added to your module-level build.gradle file.
ext {
//...
androidMvvmLibraryVersion = "1.3.1"
}
dependencies {
//...
implementation "com.arthurivanets.mvvm:mvvm-core:$androidMvvmLibraryVersion"
}After that you can proceed with further implementation.
See: Basic Implementation, Dagger Based Implementation, Navigation Component Based Implementation, Navigation Component and Dagger Based Implementation
The library is comprised of several modules, namely:
mvvm-core- core implementation (Required)mvvm-dagger- Dagger DI based implementation (Optional)mvvm-navigation- Android Navigation Component based implementation (Optional)mvvm-navigation-dagger- Android Navigation Component + Dagger DI based implementation (Optional)
The mvvm-core module is a core module the other modules depend on. It provides all the means necessary to create the MVVM-based Fragments and Activities, as well the corresponding ViewModels. (See: MvvmFragment, MvvmActivity, BaseViewModel, AbstractViewModel, Command, ViewState, Route)
The mvvm-dagger module is a module that provides the MvvmActivity and MvvmFragment implementations that automatically handle the injection of the Dagger DI dependencies.
The mvvm-navigation module is a module that provides the MvvmActivity and MvvmFragment implementations with built-in support for the Android Navigation Component based navigation.
mvvm-navigation-dagger module is a module that provides the MvvmActivity and MvvmFragment implementations that have both the built-in support for the Android Navigation Component based navigation and automatic handling of the injection of the Dagger DI dependencies.
The basic implementation consists of 5 simple steps, namely:
- Creation of the ViewModel
- Creation of the ViewModel-specific View States & Commands
- Creation of the application screen routes
- Creation of the
layout.xmlfor the Activity/Fragment - Implementation of the Activity/Fragment
So, let's start with the creation of the ViewModel for our Activity and/or Fragment.
SimpleViewModel.kt [contract] (click to expand)
interface SimpleViewModel : BaseViewModel {
// The rest of your observable fields and event propagation methods should be defined here
}The ViewModel contract should implement the
BaseViewModelinterface.
SimpleViewModelImpl.kt [concrete implementation] (click to expand)
class SimpleViewModelImpl : AbstractViewModel(), SimpleViewModel {
// Your concrete implementation...
}The concrete implementation of the ViewModel should extend the
AbstractViewModelclass and implement the corresponding contract interface.
Then, create the ViewModel-specific View States & Commands.
GeneralViewStates.kt (click to expand)
sealed class GeneralViewStates<T>(payload : T? = null) : ViewState<T>(payload) {
class Initial : GeneralViewStates<Unit>()
class Loading<T>(payload : T? = null) : GeneralViewStates<T>(payload)
class Success<T>(payload : T? = null) : GeneralViewStates<T>(payload)
class Error<T>(payload : T? = null) : GeneralViewStates<T>(payload)
// The rest of your View State go here...
}The implementation of the ViewModel-specific View States should be based upon the
ViewStateclass.
GeneralViewModelCommands.kt (click to expand)
sealed class GeneralViewModelCommands<T>(payload : T? = null) : Command<T>(payload) {
class ShowToast(text : String) : GeneralViewModelCommands<String>(text)
class RestartApplication : GeneralViewModelCommands<Unit>()
// The rest of your ViewModel Commands go here...
}The implementation of the ViewModel-specific Commands should be based upon the
Commandclass.
Then, create the application screen routes.
MarvelRoutes.kt (click to expand)
sealed class MarvelRoutes<T>(payload : T? = null) : Route<T>(payload) {
class CharacterInfoScreen(character : Character) : MarvelRoutes<Character>(character)
class ComicsInfoScreen(comics : Comics) : MarvelRoutes<Comics>(comics)
class EventInfoScreen(event : Event) : MarvelRoutes<Event>(event)
// The rest of your Application Routes go here...
}The implementation of the Application Screen Routes should be based upon the
Routeclass.
After that, let's create the layout.xml files for both our Activity and Fragment.
activity_simple_mvvm.xml + fragment_simple_mvvm.xml (click to expand)
<?xml version="1.0" encoding="utf-8"?>
<layout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools">
<!-- Data-binding-related -->
<data>
<variable
name="viewModel"
type="com.yourapplication.sample.SimpleViewModel"/>
</data>
<!-- The Content Layout -->
<!-- Your content layout goes here... -->
</layout>Finally, let's implement the MVVM-based Activity and Fragment.
SimpleMvvmActivity.kt (click to expand)
import com.arthurivanets.mvvm.MvvmActivity
class SimpleMvvmActivity : MvvmActivity<ActivitySimpleMvvmBinding, SimpleViewModel>() {
private lateinit var localViewModel : SimpleViewModel
override fun injectDependencies() {
// Initialize your View Model here...
localViewModel = SimpleViewModelImpl()
}
// The rest of the Activity Initialization goes here...
override fun onRegisterObservables() {
// Register your ViewModel's observable fields here...
}
override fun onHandleCommand(command : Command<*>) {
// handle the ViewModel-specific command here... (e.g. Restart the Application, Show Toast, etc.)
}
override fun onViewStateChanged(state : ViewState<*>) {
// handle the View State Change here... (adjust your UI correspondingly)
}
override fun onRoute(route : Route<*>) {
// handle the Application Route here... (navigate to the corresponding screen)
}
override fun getLayoutId() : Int {
return R.layout.activity_simple_mvvm
}
override fun getBindingVariable() : Int {
return BR.viewModel
}
override fun getViewModel() : SimpleViewModel {
return localViewModel
}
}The implementation of the MVVM Activity should be based upon the Core
MvvmActivityclass.
SimpleMvvmFragment.kt (click to expand)
import com.arthurivanets.mvvm.MvvmFragment
class SimpleMvvmFragment : MvvmFragment<FragmentSimpleMvvmBinding, SimpleViewModel>() {
private lateinit var localViewModel : SimpleViewModel
override fun injectDependencies() {
// Initialize your View Model here...
localViewModel = SimpleViewModelImpl()
}
// The rest of the Fragment Initialization goes here...
override fun onRegisterObservables() {
// Register your ViewModel's observable fields here...
}
override fun onHandleCommand(command : Command<*>) {
// handle the ViewModel-specific command here... (e.g. Restart the Application, Show Toast, etc.)
}
override fun onViewStateChanged(state : ViewState<*>) {
// handle the View State Change here... (adjust your UI correspondingly)
}
override fun onRoute(route : Route<*>) {
// handle the Application Route here... (navigate to the corresponding screen)
}
override fun getLayoutId() : Int {
return R.layout.fragment_simple_mvvm
}
override fun getBindingVariable() : Int {
return BR.viewModel
}
override fun getViewModel() : SimpleViewModel {
return localViewModel
}
}The implementation of the MVVM Fragment should be based upon the Core
MvvmFragmentclass.
The MvvmActivity, MvvmFragment and AbstractViewModel classes provide many convenience methods for dealing with the lifecycle of the ObservableField subscriptions and Rx disposbles, so it's definitely a good idea to look through the implementations in order to familiarize yourself with the available APIs.
See:
MvvmActivity,MvvmFragment,BaseViewModel,AbstractViewModel,Command,ViewState,Route,GeneralViewStates,MarvelRoutes
The Dagger-based implementation process is almost identical to the one of the Basic Implementation, the only thing that's different here is the fact that you need to use the MvvmActivity and MvvmFragment provided by the mvvm-dagger module instead of the ones coming from the mvvm-core module.
SimpleMvvmActivity.kt (click to expand)
import com.arthurivanets.mvvm.dagger.MvvmActivity
class SimpleMvvmActivity : MvvmActivity<ActivitySimpleMvvmBinding, SimpleViewModel>() {
@Inject
private lateinit var localViewModel : SimpleViewModel
// The rest of the Activity Initialization goes here...
override fun onRegisterObservables() {
// Register your ViewModel's observable fields here...
}
override fun onHandleCommand(command : Command<*>) {
// handle the ViewModel-specific command here... (e.g. Restart the Application, Show Toast, etc.)
}
override fun onViewStateChanged(state : ViewState<*>) {
// handle the View State Change here... (adjust your UI correspondingly)
}
override fun onRoute(route : Route<*>) {
// handle the Application Route here... (navigate to the corresponding screen)
}
override fun getLayoutId() : Int {
return R.layout.activity_simple_mvvm
}
override fun getBindingVariable() : Int {
return BR.viewModel
}
override fun getViewModel() : SimpleViewModel {
return localViewModel
}
}The implementation of the MVVM Activity should be based upon the Dagger
MvvmActivityclass.
SimpleMvvmFragment.kt (click to expand)
import com.arthurivanets.mvvm.dagger.MvvmFragment
class SimpleMvvmFragment : MvvmFragment<FragmentSimpleMvvmBinding, SimpleViewModel>() {
@Inject
private lateinit var localViewModel : SimpleViewModel
// The rest of the Fragment Initialization goes here...
override fun onRegisterObservables() {
// Register your ViewModel's observable fields here...
}
override fun onHandleCommand(command : Command<*>) {
// handle the ViewModel-specific command here... (e.g. Restart the Application, Show Toast, etc.)
}
override fun onViewStateChanged(state : ViewState<*>) {
// handle the View State Change here... (adjust your UI correspondingly)
}
override fun onRoute(route : Route<*>) {
// handle the Application Route here... (navigate to the corresponding screen)
}
override fun getLayoutId() : Int {
return R.layout.fragment_simple_mvvm
}
override fun getBindingVariable() : Int {
return BR.viewModel
}
override fun getViewModel() : SimpleViewModel {
return localViewModel
}
}The implementation of the MVVM Fragment should be based upon the Dagger
MvvmFragmentclass.
See:
MvvmActivity,MvvmFragment
The Navigation Component based implementation process has many things in common with the Basic Implementation; the differences are shown in the code snippets below.
activity_host.xml (click to expand)
<?xml version="1.0" encoding="utf-8"?>
<layout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools">
<!-- Data-binding-related -->
<data>
<variable
name="viewModel"
type="com.yourapplication.sample.StubViewModel"/>
</data>
<!-- The Actual Layout -->
<com.google.android.material.internal.ScrimInsetsFrameLayout
android:layout_width="match_parent"
android:layout_height="match_parent"
android:fitsSystemWindows="true">
<fragment
android:id="@+id/nav_host_fragment"
android:name="com.arthurivanets.mvvm.navigation.MvvmNavHostFragment"
android:layout_width="match_parent"
android:layout_height="match_parent"
app:defaultNavHost="true"
app:navGraph="@navigation/your_navigation_graph"/>
</com.google.android.material.internal.ScrimInsetsFrameLayout>
</layout>The
MvvmNavHostFragmentshould be used as a Navigation Host Fragment of the Host Activity.
HostActivity.kt (click to expand)
import com.arthurivanets.mvvm.navigation.MvvmActivity
class HostActivity : MvvmActivity<ActivityHostBinding, StubViewModel>() {
private var localViewModel : StubViewModel
override fun injectDependencies() {
localViewModel = StubViewModelImpl()
}
override fun getLayoutId() : Int {
return R.layout.activity_host
}
override fun getBindingVariable() : Int {
return BR.viewModel
}
override fun getViewModel() : HostActivityViewModel {
return localViewModel
}
override fun getNavigationGraphId() : Int {
return R.navigation.your_navigation_graph
}
}The implementation of the Host Activity should be based upon the Navigation
MvvmActivityclass.
SimpleMvvmFragment.kt (click to expand)
import com.arthurivanets.mvvm.navigation.MvvmFragment
class SimpleMvvmFragment : MvvmFragment<FragmentSimpleMvvmBinding, SimpleViewModel>() {
private lateinit var localViewModel : SimpleViewModel
override fun injectDependencies() {
// Initialize your View Model here...
localViewModel = SimpleViewModelImpl()
}
// The rest of the Fragment Initialization goes here...
override fun onRegisterObservables() {
// Register your ViewModel's observable fields here...
}
override fun onHandleCommand(command : Command<*>) {
// handle the ViewModel-specific command here... (e.g. Restart the Application, Show Toast, etc.)
}
override fun onViewStateChanged(state : ViewState<*>) {
// handle the View State Change here... (adjust your UI correspondingly)
}
override fun onRoute(route : Route<*>) {
// handle the Application Route here... (navigate to the corresponding screen)
}
override fun getLayoutId() : Int {
return R.layout.fragment_simple_mvvm
}
override fun getBindingVariable() : Int {
return BR.viewModel
}
override fun getViewModel() : SimpleViewModel {
return localViewModel
}
}The implementation of the MVVM Fragment should be based upon the Navigation
MvvmFragmentclass.
Shares many implementation-specific aspects with the previously described implementation types and is used in the Demo Application.
See:
MvvmActivity,MvvmFragment
In order to compile the app module you need to obtain the PUBLIC_API_KEY and PRIVATE_API_KEY from the Marvel API portal, which should be saved in either global gradle.properties file or the project-specific one thereafter.
gradle.properties
marvelApiPublicKey=PUBLIC_API_KEY
marvelApiPrivateKey=PRIVATE_API_KEYSee the CONTRIBUTING.md file.
Using Android MVVM Library in your app and want it to get listed here? Email me at [email protected]!
Android MVVM Library is licensed under the Apache 2.0 License.






