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fix(Core/Spells): channels no longer update player server-side orientation #22138

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Changes Proposed:

This PR proposes changes to:

  • Core (units, players, creatures, game systems).
  • Scripts (bosses, spell scripts, creature scripts).
  • Database (SAI, creatures, etc).

Player movement handlers update a player's orientation (mouse drag or keyboard turn), but channel update overwrites it as if it were facing the creature

This causes issues with Yogg-Saron, where Drain Soul will face the boss on the server side when the player is turned away.

Issues Addressed:

SOURCE:

The changes have been validated through:

  • Live research (checked on live servers, e.g Classic WotLK, Retail, etc.)
  • Sniffs (remember to share them with the open source community!)
  • Video evidence, knowledge databases or other public sources (e.g forums, Wowhead, etc.)
  • The changes promoted by this pull request come partially or entirely from another project (cherry-pick). Cherry-picks must be committed using the proper --author tag in order to be accepted, thus crediting the original authors, unless otherwise unable to be found

Tests Performed:

This PR has been:

  • Tested in-game by the author.
  • Tested in-game by other community members/someone else other than the author/has been live on production servers.
  • This pull request requires further testing and may have edge cases to be tested.
  1. Cast Drain Soul on a target dummy
  2. Change orientation (mouse drag or keyboard turn)
  3. Log position

How to Test the Changes:

  • This pull request can be tested by following the reproduction steps provided in the linked issue
  • This pull request requires further testing. Provide steps to test your changes. If it requires any specific setup e.g multiple players please specify it as well.

Known Issues and TODO List:

  • [ ]
  • [ ]

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…orientation

player movement handlers update orientation (mouse drag or keyboard
turn), but channel update overwrites it as it it were facing the
creature

causes issues Yogg-Saron where Drain Soul will on server-side face the
boss when the player is turned away
@github-actions github-actions bot added CORE Related to the core file-cpp Used to trigger the matrix build labels May 17, 2025
@blacknightt1
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https://wowdb.ir/?spell=63050

When Drain Soul is connected to the boss and then the player turns his back to the boss
It should not be less than Sanity
With this above change that you gave, I tested it, unfortunately, it decreases

@PkllonG
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PkllonG commented May 23, 2025

Tested

@blacknightt1
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https://github.com/TrinityCore/TrinityCore
I tested trinitycore ... Sanity and Drain Soul
They work properly in it

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Successfully merging this pull request may close these issues.

[Ulduar] Yogg-Saron: warlock loses sanity during Lunatic Gaze when facing away casting Drain Soul
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