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fix(Core/Unit): Add previously unreferenced DealDamage script hook in Unit #22207

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@Macs-Account Macs-Account commented May 26, 2025

Changes Proposed:

This PR proposes changes to:

  • Core (units, players, creatures, game systems).
  • Scripts (bosses, spell scripts, creature scripts).
  • Database (SAI, creatures, etc).

Issues Addressed:

  • Closes

SOURCE:

The changes have been validated through:

  • Live research (checked on live servers, e.g Classic WotLK, Retail, etc.)
  • Sniffs (remember to share them with the open source community!)
  • Video evidence, knowledge databases or other public sources (e.g forums, Wowhead, etc.)
  • The changes promoted by this pull request come partially or entirely from another project (cherry-pick). Cherry-picks must be committed using the proper --author tag in order to be accepted, thus crediting the original authors, unless otherwise unable to be found

Tests Performed:

This PR has been:

  • Tested in-game by the author.
  • Tested in-game by other community members/someone else other than the author/has been live on production servers.
  • This pull request requires further testing and may have edge cases to be tested.

How to Test the Changes:

  • This pull request can be tested by following the reproduction steps provided in the linked issue
  • This pull request requires further testing. Provide steps to test your changes. If it requires any specific setup e.g multiple players please specify it as well.
  1. Make a UnitScript that hooks into DealDamage, and have it print a system message or something
  2. Deal damage in whatever way you want, it will never print the message
  3. Apply my changes and then deal damage and observe the script has ran

Known Issues and TODO List:

  • [Please note -- neither OnDamage or DealDamage will effect the amount of damage printed to the logs. This is a different code bug related to the fact that the packet of damage logs is sent before any damage value modifications from OnDamage or DealDamage have ran
  • [ ]

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REMEMBER: when testing a PR that changes something generic (i.e. a part of code that handles more than one specific thing), the tester should not only check that the PR does its job (e.g. fixing spell XXX) but especially check that the PR does not cause any regression (i.e. introducing new bugs).

For example: if a PR fixes spell X by changing a part of code that handles spells X, Y, and Z, we should not only test X, but we should test Y and Z as well.

@github-actions github-actions bot added CORE Related to the core file-cpp Used to trigger the matrix build labels May 26, 2025
@sogladev sogladev changed the title Add previously unreferenced DealDamage script hook in Unit fix(Core/Unit): Add previously unreferenced DealDamage script hook in Unit May 30, 2025
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